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<ol class="chapter"><li class="chapter-item expanded "><a href="The-Z-Shell-Manual.html"><strong aria-hidden="true">1.</strong> The Z Shell Manual</a></li><li class="chapter-item expanded "><a href="Introduction.html"><strong aria-hidden="true">2.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="Roadmap.html"><strong aria-hidden="true">3.</strong> Roadmap</a></li><li class="chapter-item expanded "><a href="Invocation.html"><strong aria-hidden="true">4.</strong> Invocation</a></li><li class="chapter-item expanded "><a href="Files.html"><strong aria-hidden="true">5.</strong> Files</a></li><li class="chapter-item expanded "><a href="Shell-Grammar.html"><strong aria-hidden="true">6.</strong> Shell Grammar</a></li><li class="chapter-item expanded "><a href="Redirection.html"><strong aria-hidden="true">7.</strong> Redirection</a></li><li class="chapter-item expanded "><a href="Command-Execution.html"><strong aria-hidden="true">8.</strong> Command Execution</a></li><li class="chapter-item expanded "><a href="Functions.html"><strong aria-hidden="true">9.</strong> Functions</a></li><li class="chapter-item expanded "><a href="Jobs-_0026-Signals.html"><strong aria-hidden="true">10.</strong> Jobs &amp; Signals</a></li><li class="chapter-item expanded "><a href="Arithmetic-Evaluation.html"><strong aria-hidden="true">11.</strong> Arithmetic Evaluation</a></li><li class="chapter-item expanded "><a href="Conditional-Expressions.html"><strong aria-hidden="true">12.</strong> Conditional Expressions</a></li><li class="chapter-item expanded "><a href="Prompt-Expansion.html"><strong aria-hidden="true">13.</strong> Prompt Expansion</a></li><li class="chapter-item expanded "><a href="Expansion.html"><strong aria-hidden="true">14.</strong> Expansion</a></li><li class="chapter-item expanded "><a href="Parameters.html"><strong aria-hidden="true">15.</strong> Parameters</a></li><li class="chapter-item expanded "><a href="Options.html"><strong aria-hidden="true">16.</strong> Options</a></li><li class="chapter-item expanded "><a href="Shell-Builtin-Commands.html"><strong aria-hidden="true">17.</strong> Shell Builtin Commands</a></li><li class="chapter-item expanded "><a href="Zsh-Line-Editor.html" class="active"><strong aria-hidden="true">18.</strong> Zsh Line Editor</a></li><li class="chapter-item expanded "><a href="Completion-Widgets.html"><strong aria-hidden="true">19.</strong> Completion Widgets</a></li><li class="chapter-item expanded "><a href="Completion-System.html"><strong aria-hidden="true">20.</strong> Completion System</a></li><li class="chapter-item expanded "><a href="Completion-Using-compctl.html"><strong aria-hidden="true">21.</strong> Completion Using compctl</a></li><li class="chapter-item expanded "><a href="Zsh-Modules.html"><strong aria-hidden="true">22.</strong> Zsh Modules</a></li><li class="chapter-item expanded "><a href="Calendar-Function-System.html"><strong aria-hidden="true">23.</strong> Calendar Function System</a></li><li class="chapter-item expanded "><a href="TCP-Function-System.html"><strong aria-hidden="true">24.</strong> TCP Function System</a></li><li class="chapter-item expanded "><a href="Zftp-Function-System.html"><strong aria-hidden="true">25.</strong> Zftp Function System</a></li><li class="chapter-item expanded "><a href="User-Contributions.html"><strong aria-hidden="true">26.</strong> User Contributions</a></li></ol>
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<!-- START doctoc generated TOC please keep comment here to allow auto update -->
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
<p><strong>Table of Contents</strong> <em>generated with <a href="https://github.com/thlorenz/doctoc">DocToc</a></em></p>
<ul>
<li><a href="#18-zsh-line-editor">18 Zsh Line Editor</a>
<ul>
<li><a href="#181-description">18.1 Description</a></li>
<li><a href="#182-keymaps">18.2 Keymaps</a>
<ul>
<li><a href="#1821-reading-commands">18.2.1 Reading Commands</a></li>
<li><a href="#1822-local-keymaps">18.2.2 Local Keymaps</a></li>
</ul>
</li>
<li><a href="#183-zle-builtins">18.3 Zle Builtins</a></li>
<li><a href="#184-widgets">18.4 Widgets</a></li>
<li><a href="#185-user-defined-widgets">18.5 User-Defined Widgets</a>
<ul>
<li><a href="#1851-special-widgets">18.5.1 Special Widgets</a></li>
</ul>
</li>
<li><a href="#186-standard-widgets">18.6 Standard Widgets</a>
<ul>
<li><a href="#1861-movement">18.6.1 Movement</a></li>
<li><a href="#1862-history-control">18.6.2 History Control</a></li>
<li><a href="#1863-modifying-text">18.6.3 Modifying Text</a></li>
<li><a href="#1864-arguments">18.6.4 Arguments</a></li>
<li><a href="#1865-completion">18.6.5 Completion</a></li>
<li><a href="#1866-miscellaneous">18.6.6 Miscellaneous</a></li>
<li><a href="#1867-text-objects">18.6.7 Text Objects</a></li>
</ul>
</li>
<li><a href="#187-character-highlighting">18.7 Character Highlighting</a></li>
</ul>
</li>
</ul>
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
<p><span id="Zsh-Line-Editor"></span> <span id="Zsh-Line-Editor-1"></span></p>
<h1 id="18-zsh-line-editor"><a class="header" href="#18-zsh-line-editor">18 Zsh Line Editor</a></h1>
<p><span id="index-line-editor"></span>
<span id="index-editor_002c-line"></span> <span id="index-ZLE-1"></span></p>
<hr />
<p><span id="Description-9"></span></p>
<h2 id="181-description"><a class="header" href="#181-description">18.1 Description</a></h2>
<p><span id="index-ZLE_002c-use-of"></span></p>
<p>If the <code>ZLE</code> option is set (which it is by default in interactive
shells) and the shell input is attached to the terminal, the user is
able to edit command lines.</p>
<p>There are two display modes. The first, multiline mode, is the default.
It only works if the <code>TERM</code> parameter is set to a valid terminal type
that can move the cursor up. The second, single line mode, is used if
<code>TERM</code> is invalid or incapable of moving the cursor up, or if the
<code>SINGLE_LINE_ZLE</code> option is set.
<span id="index-SINGLE_005fLINE_005fZLE_002c-use-of"></span>
<span id="index-ksh_002c-editor-mode"></span>
<span id="index-editor-ksh-style"></span> This mode is similar to ksh,
and uses no termcap sequences. If <code>TERM</code> is &quot;emacs&quot;, the <code>ZLE</code> option
will be unset by default.</p>
<p><span id="index-BAUD_002c-use-of"></span>
<span id="index-COLUMNS_002c-use-of"></span>
<span id="index-LINES_002c-use-of"></span></p>
<p>The parameters <code>BAUD</code>, <code>COLUMNS</code>, and <code>LINES</code> are also used by the line
editor. See <a href="Parameters.html#Parameters-Used-By-The-Shell">Parameters Used By The
Shell</a>.</p>
<p><span id="index-zle_005fhighlight_002c-use-of"></span></p>
<p>The parameter <code>zle_highlight</code> is also used by the line editor; see
<a href="#Character-Highlighting">Character Highlighting</a>. Highlighting of
special characters and the region between the cursor and the mark (as
set with <code>set-mark-command</code> in Emacs mode, or by <code>visual-mode</code> in Vi
mode) is enabled by default; consult this reference for more
information. Irascible conservatives will wish to know that all
highlighting may be disabled by the following setting:</p>
<div class="example">
<pre><code class="language-example">zle_highlight=(none)
</code></pre>
</div>
<p>In many places, references are made to the <code>numeric argument</code>. This can
by default be entered in emacs mode by holding the alt key and typing a
number, or pressing escape before each digit, and in vi command mode by
typing the number before entering a command. Generally the numeric
argument causes the next command entered to be repeated the specified
number of times, unless otherwise noted below; this is implemented by
the <code>digit-argument</code> widget. See also <a href="#Arguments">Arguments</a> for some
other ways the numeric argument can be modified.</p>
<hr />
<p><span id="Keymaps"></span> <span id="Keymaps-1"></span></p>
<h2 id="182-keymaps"><a class="header" href="#182-keymaps">18.2 Keymaps</a></h2>
<p><span id="index-keymaps"></span> <span id="index-key-bindings"></span>
<span id="index-bindings_002c-key"></span></p>
<p>A keymap in ZLE contains a set of bindings between key sequences and ZLE
commands. The empty key sequence cannot be bound.</p>
<p>There can be any number of keymaps at any time, and each keymap has one
or more names. If all of a keymaps names are deleted, it disappears.
<span id="index-bindkey_002c-use-of"></span> <code>bindkey</code> can be used to
manipulate keymap names.</p>
<p>Initially, there are eight keymaps:</p>
<ul>
<li>
<p><code>emacs</code><br />
EMACS emulation</p>
</li>
<li>
<p><code>viins</code><br />
vi emulation - insert mode</p>
</li>
<li>
<p><code>vicmd</code><br />
vi emulation - command mode</p>
</li>
<li>
<p><code>viopp</code><br />
vi emulation - operator pending</p>
</li>
<li>
<p><code>visual</code><br />
vi emulation - selection active</p>
</li>
<li>
<p><code>isearch</code><br />
incremental search mode</p>
</li>
<li>
<p><code>command</code><br />
read a command name</p>
</li>
<li>
<p><code>.safe</code><br />
fallback keymap</p>
</li>
</ul>
<p>The <code>.safe</code> keymap is special. It can never be altered, and the name
can never be removed. However, it can be linked to other names, which
can be removed. In the future other special keymaps may be added; users
should avoid using names beginning with <code>.</code> for their own keymaps.</p>
<p><span id="index-VISUAL"></span> <span id="index-EDITOR"></span></p>
<p>In addition to these names, either <code>emacs</code> or <code>viins</code> is also linked
to the name <code>main</code>. If one of the <code>VISUAL</code> or <code>EDITOR</code> environment
variables contain the string <code>vi</code> when the shell starts up then it
will be <code>viins</code>, otherwise it will be <code>emacs</code>. <code>bindkey</code>s <code>-e</code> and
<code>-v</code> options provide a convenient way to override this default choice.</p>
<p>When the editor starts up, it will select the <code>main</code> keymap. If that
keymap doesnt exist, it will use <code>.safe</code> instead.</p>
<p>In the <code>.safe</code> keymap, each single key is bound to <code>self-insert</code>,
except for ^J (line feed) and ^M (return) which are bound to
<code>accept-line</code>. This is deliberately not pleasant to use; if you are
using it, it means you deleted the main keymap, and you should put it
back.</p>
<hr />
<p><span id="Reading-Commands"></span></p>
<h3 id="1821-reading-commands"><a class="header" href="#1821-reading-commands">18.2.1 Reading Commands</a></h3>
<p>When ZLE is reading a command from the terminal, it may read a sequence
that is bound to some command and is also a prefix of a longer bound
string. In this case ZLE will wait a certain time to see if more
characters are typed, and if not (or they dont match any longer string)
it will execute the binding. This timeout is defined by the <code>KEYTIMEOUT</code>
parameter; its default is 0.4 sec. There is no timeout if the prefix
string is not itself bound to a command.</p>
<p>The key timeout is also applied when ZLE is reading the bytes from a
multibyte character string when it is in the appropriate mode. (This
requires that the shell was compiled with multibyte mode enabled;
typically also the locale has characters with the UTF-8 encoding,
although any multibyte encoding known to the operating system is
supported.) If the second or a subsequent byte is not read within the
timeout period, the shell acts as if <code>?</code> were typed and resets the input
state.</p>
<p>As well as ZLE commands, key sequences can be bound to other strings, by
using <code>bindkey -s</code>. When such a sequence is read, the replacement
string is pushed back as input, and the command reading process starts
again using these fake keystrokes. This input can itself invoke further
replacement strings, but in order to detect loops the process will be
stopped if there are twenty such replacements without a real command
being read.</p>
<p>A key sequence typed by the user can be turned into a command name for
use in user-defined widgets with the <code>read-command</code> widget, described in
<a href="#Miscellaneous">Miscellaneous</a> below.</p>
<hr />
<p><span id="Local-Keymaps"></span></p>
<h3 id="1822-local-keymaps"><a class="header" href="#1822-local-keymaps">18.2.2 Local Keymaps</a></h3>
<p><span id="index-local-keymaps"></span></p>
<p>While for normal editing a single keymap is used exclusively, in many
modes a local keymap allows for some keys to be customised. For example,
in an incremental search mode, a binding in the <code>isearch</code> keymap will
override a binding in the <code>main</code> keymap but all keys that are not
overridden can still be used.</p>
<p>If a key sequence is defined in a local keymap, it will hide a key
sequence in the global keymap that is a prefix of that sequence. An
example of this occurs with the binding of <code>iw</code> in <code>viopp</code> as this hides
the binding of <code>i</code> in <code>vicmd</code>. However, a longer sequence in the global
keymap that shares the same prefix can still apply so for example the
binding of <code>^Xa</code> in the global keymap will be unaffected by the binding
of <code>^Xb</code> in the local keymap.</p>
<hr />
<p><span id="Zle-Builtins"></span> <span id="Zle-Builtins-1"></span></p>
<h2 id="183-zle-builtins"><a class="header" href="#183-zle-builtins">18.3 Zle Builtins</a></h2>
<p><span id="index-zle_002c-builtin-commands"></span></p>
<p>The ZLE module contains three related builtin commands. The <code>bindkey</code>
command manipulates keymaps and key bindings; the <code>vared</code> command
invokes ZLE on the value of a shell parameter; and the <code>zle</code> command
manipulates editing widgets and allows command line access to ZLE
commands from within shell functions.</p>
<p><span id="index-bindkey"></span>
<span id="index-keys_002c-rebinding"></span>
<span id="index-rebinding-keys"></span>
<span id="index-keys_002c-binding"></span>
<span id="index-binding-keys"></span> <span id="index-keymaps-1"></span></p>
<p><code>bindkey</code> [ <code>options</code> ] <code>-l</code> [ <code>-L</code> ] [ <code>keymap</code> ... ]</p>
<p><code>bindkey</code> [ <code>options</code> ] <code>-d</code></p>
<p><code>bindkey</code> [ <code>options</code> ] <code>-D</code> <code>keymap</code> ...</p>
<p><code>bindkey</code> [ <code>options</code> ] <code>-A</code> <code>old-keymap new-keymap</code></p>
<p><code>bindkey</code> [ <code>options</code> ] <code>-N</code> <code>new-keymap</code> [ <code>old-keymap</code> ]</p>
<p><code>bindkey</code> [ <code>options</code> ] <code>-m</code></p>
<p><code>bindkey</code> [ <code>options</code> ] <code>-r</code> <code>in-string</code> ...</p>
<p><code>bindkey</code> [ <code>options</code> ] <code>-s</code> <code>in-string out-string</code> ...</p>
<p><code>bindkey</code> [ <code>options</code> ] <code>in-string command</code> ...</p>
<p><code>bindkey</code> [ <code>options</code> ] [ <code>in-string</code> ]</p>
<p><code>bindkey</code>s options can be divided into three categories: keymap
selection for the current command, operation selection, and others. The
keymap selection options are:</p>
<ul>
<li>
<p><code>-e</code><br />
Selects keymap <code>emacs</code> for any operations by the current command,
and also links <code>emacs</code> to <code>main</code> so that it is selected by
default the next time the editor starts.</p>
</li>
<li>
<p><code>-v</code><br />
Selects keymap <code>viins</code> for any operations by the current command,
and also links <code>viins</code> to <code>main</code> so that it is selected by
default the next time the editor starts.</p>
</li>
<li>
<p><code>-a</code><br />
Selects keymap <code>vicmd</code> for any operations by the current command.</p>
</li>
<li>
<p><code>-M</code> <code>keymap</code><br />
The <code>keymap</code> specifies a keymap name that is selected for any
operations by the current command.</p>
</li>
</ul>
<p>If a keymap selection is required and none of the options above are
used, the <code>main</code> keymap is used. Some operations do not permit a
keymap to be selected, namely:</p>
<ul>
<li>
<p><code>-l</code><br />
List all existing keymap names; if any arguments are given, list
just those keymaps.</p>
<p>If the <code>-L</code> option is also used, list in the form of <code>bindkey</code>
commands to create or link the keymaps. <code>bindkey -lL main</code> shows
which keymap is linked to <code>main</code>, if any, and hence if the
standard emacs or vi emulation is in effect. This option does not
show the <code>.safe</code> keymap because it cannot be created in that
fashion; however, neither is <code>bindkey -lL .safe</code> reported as an
error, it simply outputs nothing.</p>
</li>
<li>
<p><code>-d</code><br />
Delete all existing keymaps and reset to the default state.</p>
</li>
<li>
<p><code>-D</code> <code>keymap</code> ...<br />
Delete the named <code>keymap</code>s.</p>
</li>
<li>
<p><code>-A</code> <code>old-keymap new-keymap</code><br />
Make the <code>new-keymap</code> name an alias for <code>old-keymap</code>, so that both
names refer to the same keymap. The names have equal standing; if
either is deleted, the other remains. If there is already a keymap
with the <code>new-keymap</code> name, it is deleted.</p>
</li>
<li>
<p><code>-N</code> <code>new-keymap</code> [ <code>old-keymap</code> ]<br />
Create a new keymap, named <code>new-keymap</code>. If a keymap already has
that name, it is deleted. If an <code>old-keymap</code> name is given, the new
keymap is initialized to be a duplicate of it, otherwise the new
keymap will be empty.</p>
</li>
</ul>
<p>To use a newly created keymap, it should be linked to <code>main</code>. Hence the
sequence of commands to create and use a new keymap <code>mymap</code>
initialized from the <code>emacs</code> keymap (which remains unchanged) is:</p>
<div class="example">
<pre><code class="language-example">bindkey -N mymap emacs
bindkey -A mymap main
</code></pre>
</div>
<p>Note that while <code>bindkey -A</code> <code>newmap</code> <code>main</code> will work when <code>newmap</code>
is <code>emacs</code> or <code>viins</code>, it will not work for <code>vicmd</code>, as switching from
vi insert to command mode becomes impossible.</p>
<p>The following operations act on the <code>main</code> keymap if no keymap
selection option was given:</p>
<ul>
<li>
<p><code>-m</code><br />
Add the built-in set of meta-key bindings to the selected keymap.
Only keys that are unbound or bound to <code>self-insert</code> are affected.</p>
</li>
<li>
<p><code>-r</code> <code>in-string</code> ...<br />
Unbind the specified <code>in-string</code>s in the selected keymap. This is
exactly equivalent to binding the strings to <code>undefined-key</code>.</p>
<p>When <code>-R</code> is also used, interpret the <code>in-string</code>s as ranges.</p>
<p>When <code>-p</code> is also used, the <code>in-string</code>s specify prefixes. Any
binding that has the given <code>in-string</code> as a prefix, not including
the binding for the <code>in-string</code> itself, if any, will be removed. For
example,</p>
<div class="example">
<pre><code class="language-example">bindkey -rpM viins '^['
</code></pre>
</div>
<p>will remove all bindings in the vi-insert keymap beginning with an
escape character (probably cursor keys), but leave the binding for
the escape character itself (probably <code>vi-cmd-mode</code>). This is
incompatible with the option <code>-R</code>.</p>
</li>
<li>
<p><code>-s</code> <code>in-string out-string</code> ...<br />
Bind each <code>in-string</code> to each <code>out-string</code>. When <code>in-string</code> is
typed, <code>out-string</code> will be pushed back and treated as input to the
line editor. When <code>-R</code> is also used, interpret the <code>in-string</code>s as
ranges.</p>
<p>Note that both <code>in-string</code> and <code>out-string</code> are subject to the same
form of interpretation, as described below.</p>
</li>
<li>
<p><code>in-string command</code> ...<br />
Bind each <code>in-string</code> to each <code>command</code>. When <code>-R</code> is used,
interpret the <code>in-string</code>s as ranges.</p>
</li>
<li>
<p>[ <code>in-string</code> ]<br />
List key bindings. If an <code>in-string</code> is specified, the binding of
that string in the selected keymap is displayed. Otherwise, all key
bindings in the selected keymap are displayed. (As a special case,
if the <code>-e</code> or <code>-v</code> option is used alone, the keymap is <em>not</em>
displayed - the implicit linking of keymaps is the only thing that
happens.)</p>
<p>When the option <code>-p</code> is used, the <code>in-string</code> must be present. The
listing shows all bindings which have the given key sequence as a
prefix, not including any bindings for the key sequence itself.</p>
<p>When the <code>-L</code> option is used, the list is in the form of <code>bindkey</code>
commands to create the key bindings.</p>
</li>
</ul>
<p>When the <code>-R</code> option is used as noted above, a valid range consists of
two characters, with an optional <code>-</code> between them. All characters
between the two specified, inclusive, are bound as specified.</p>
<p>For either <code>in-string</code> or <code>out-string</code>, the following escape sequences
are recognised:</p>
<ul>
<li>
<p><code>\a</code><br />
bell character</p>
</li>
<li>
<p><code>\b</code><br />
backspace</p>
</li>
<li>
<p><code>\e</code>, <code>\E</code><br />
escape</p>
</li>
<li>
<p><code>\f</code><br />
form feed</p>
</li>
<li>
<p><code>\n</code><br />
linefeed (newline)</p>
</li>
<li>
<p><code>\r</code><br />
carriage return</p>
</li>
<li>
<p><code>\t</code><br />
horizontal tab</p>
</li>
<li>
<p><code>\v</code><br />
vertical tab</p>
</li>
<li>
<p><code>\``NNN</code><br />
character code in octal</p>
</li>
<li>
<p><code>\x``NN</code><br />
character code in hexadecimal</p>
</li>
<li>
<p><code>\u``NNNN</code><br />
unicode character code in hexadecimal</p>
</li>
<li>
<p><code>\U``NNNNNNNN</code><br />
unicode character code in hexadecimal</p>
</li>
<li>
<p><code>\M</code>[<code>-</code>]<code>X</code><br />
character with meta bit set</p>
</li>
<li>
<p><code>\C</code>[<code>-</code>]<code>X</code><br />
control character</p>
</li>
<li>
<p><code>^``X</code><br />
control character</p>
</li>
</ul>
<p>In all other cases, <code>\</code> escapes the following character. Delete is
written as <code>^?</code>. Note that <code>\M^?</code> and <code>^\M?</code> are not the same, and
that (unlike emacs), the bindings <code>\M-``X</code> and <code>\e``X</code> are entirely
distinct, although they are initialized to the same bindings by
<code>bindkey -m</code>.</p>
<p><span id="index-vared"></span>
<span id="index-parameters_002c-editing"></span>
<span id="index-editing-parameters"></span></p>
<p><code>vared </code>[ <code>-Aacghe</code> ] [ <code>-p</code> <code>prompt</code> ] [ <code>-r</code> <code>rprompt</code> ]</p>
<p><code>      </code>[ <code>-M</code> <code>main-keymap</code> ] [ <code>-m</code> <code>vicmd-keymap</code> ]</p>
<p><code>      </code>[ <code>-i</code> <code>init-widget</code> ] [ <code>-f</code> <code>finish-widget</code> ]</p>
<p><code>      </code>[ <code>-t</code> <code>tty</code> ] <code>name</code></p>
<p>The value of the parameter <code>name</code> is loaded into the edit buffer, and
the line editor is invoked. When the editor exits, <code>name</code> is set to the
string value returned by the editor. When the <code>-c</code> flag is given, the
parameter is created if it doesnt already exist. The <code>-a</code> flag may be
given with <code>-c</code> to create an array parameter, or the <code>-A</code> flag to create
an associative array. If the type of an existing parameter does not
match the type to be created, the parameter is unset and recreated. The
<code>-g</code> flag may be given to suppress warnings from the
<code>WARN_CREATE_GLOBAL</code> and <code>WARN_NESTED_VAR</code> options.</p>
<p>If an array or array slice is being edited, separator characters as
defined in <code>$IFS</code> will be shown quoted with a backslash, as will
backslashes themselves. Conversely, when the edited text is split into
an array, a backslash quotes an immediately following separator
character or backslash; no other special handling of backslashes, or any
handling of quotes, is performed.</p>
<p>Individual elements of existing array or associative array parameters
may be edited by using subscript syntax on <code>name</code>. New elements are
created automatically, even without <code>-c</code>.</p>
<p>If the <code>-p</code> flag is given, the following string will be taken as the
prompt to display at the left. If the <code>-r</code> flag is given, the following
string gives the prompt to display at the right. If the <code>-h</code> flag is
specified, the history can be accessed from ZLE. If the <code>-e</code> flag is
given, typing <code>^D</code> (Control-D) on an empty line causes <code>vared</code> to exit
immediately with a non-zero return value.</p>
<p>The <code>-M</code> option gives a keymap to link to the <code>main</code> keymap during
editing, and the <code>-m</code> option gives a keymap to link to the <code>vicmd</code>
keymap during editing. For vi-style editing, this allows a pair of
keymaps to override <code>viins</code> and <code>vicmd</code>. For emacs-style editing, only
<code>-M</code> is normally needed but the <code>-m</code> option may still be used. On exit,
the previous keymaps will be restored.</p>
<p><code>Vared</code> calls the usual <code>zle-line-init</code> and <code>zle-line-finish</code> hooks
before and after it takes control. Using the <code>-i</code> and <code>-f</code> options, it
is possible to replace these with other custom widgets.</p>
<p>If <code>-t</code> <code>tty</code> is given, <code>tty</code> is the name of a terminal device to be
used instead of the default <code>/dev/tty</code>. If <code>tty</code> does not refer to a
terminal an error is reported.</p>
<p><span id="index-zle"></span>
<span id="index-widgets_002c-rebinding"></span>
<span id="index-rebinding-widgets"></span>
<span id="index-widgets_002c-binding"></span>
<span id="index-binding-widgets"></span>
<span id="index-widgets_002c-invoking"></span>
<span id="index-invoking-widgets"></span>
<span id="index-widgets_002c-calling"></span>
<span id="index-calling-widgets"></span>
<span id="index-widgets_002c-defining"></span>
<span id="index-defining-widgets"></span></p>
<p><code>zle</code></p>
<p><code>zle</code> <code>-l</code> [ <code>-L</code> | <code>-a</code> ] [ <code>string</code> ... ]</p>
<p><code>zle</code> <code>-D</code> <code>widget</code> ...</p>
<p><code>zle</code> <code>-A</code> <code>old-widget</code> <code>new-widget</code></p>
<p><code>zle</code> <code>-N</code> <code>widget</code> [ <code>function</code> ]</p>
<p><code>zle</code> <code>-f</code> <code>flag</code> [ <code>flag</code>... ]</p>
<p><code>zle</code> <code>-C</code> <code>widget</code> <code>completion-widget</code> <code>function</code></p>
<p><code>zle</code> <code>-R</code> [ <code>-c</code> ] [ <code>display-string</code> ] [ <code>string</code> ... ]</p>
<p><code>zle</code> <code>-M</code> <code>string</code></p>
<p><code>zle</code> <code>-U</code> <code>string</code></p>
<p><code>zle</code> <code>-K</code> <code>keymap</code></p>
<p><code>zle</code> <code>-F</code> [ <code>-L</code> | <code>-w</code> ] [ <code>fd</code> [ <code>handler</code> ] ]</p>
<p><code>zle</code> <code>-I</code></p>
<p><code>zle</code> <code>-T</code> [ <code>tc</code> <code>function</code> | <code>-r</code> <code>tc</code> | <code>-L</code> ]</p>
<p><code>zle</code> <code>widget</code> [ <code>-n</code> <code>num</code> ] [ <code>-Nw</code> ] [ <code>-K</code> <code>keymap</code> ] <code>args</code>
...</p>
<p>The <code>zle</code> builtin performs a number of different actions concerning ZLE.</p>
<p>With no options and no arguments, only the return status will be set. It
is zero if ZLE is currently active and widgets could be invoked using
this builtin command and non-zero otherwise. Note that even if non-zero
status is returned, zle may still be active as part of the completion
system; this does not allow direct calls to ZLE widgets.</p>
<p>Otherwise, which operation it performs depends on its options:</p>
<ul>
<li>
<p><code>-l</code> [ <code>-L</code> | <code>-a</code> ] [ <code>string</code> ]<br />
List all existing user-defined widgets. If the <code>-L</code> option is used,
list in the form of <code>zle</code> commands to create the widgets.</p>
<p>When combined with the <code>-a</code> option, all widget names are listed,
including the builtin ones. In this case the <code>-L</code> option is ignored.</p>
<p>If at least one <code>string</code> is given, and <code>-a</code> is present or <code>-L</code> is
not used, nothing will be printed. The return status will be zero if
all <code>string</code>s are names of existing widgets and non-zero if at least
one <code>string</code> is not a name of a defined widget. If <code>-a</code> is also
present, all widget names are used for the comparison including
builtin widgets, else only user-defined widgets are used.</p>
<p>If at least one <code>string</code> is present and the <code>-L</code> option is used,
user-defined widgets matching any <code>string</code> are listed in the form of
<code>zle</code> commands to create the widgets.</p>
</li>
<li>
<p><code>-D</code> <code>widget</code> ...<br />
Delete the named <code>widget</code>s.</p>
</li>
<li>
<p><code>-A</code> <code>old-widget</code> <code>new-widget</code><br />
Make the <code>new-widget</code> name an alias for <code>old-widget</code>, so that both
names refer to the same widget. The names have equal standing; if
either is deleted, the other remains. If there is already a widget
with the <code>new-widget</code> name, it is deleted.</p>
</li>
<li>
<p><code>-N</code> <code>widget</code> [ <code>function</code> ]<br />
Create a user-defined widget. If there is already a widget with the
specified name, it is overwritten. When the new widget is invoked
from within the editor, the specified shell <code>function</code> is called. If
no function name is specified, it defaults to the same name as the
widget. For further information, see <a href="#Zle-Widgets">Widgets</a>.</p>
</li>
<li>
<p><code>-f</code> <code>flag</code> [ <code>flag</code>... ]<br />
Set various flags on the running widget. Possible values for <code>flag</code>
are:</p>
<p><code>yank</code> for indicating that the widget has yanked text into the
buffer. If the widget is wrapping an existing internal widget, no
further action is necessary, but if it has inserted the text
manually, then it should also take care to set <code>YANK_START</code> and
<code>YANK_END</code> correctly. <code>yankbefore</code> does the same but is used when
the yanked text appears after the cursor.</p>
<p><code>kill</code> for indicating that text has been killed into the cutbuffer.
When repeatedly invoking a kill widget, text is appended to the
cutbuffer instead of replacing it, but when wrapping such widgets,
it is necessary to call <code>zle -f kill</code> to retain this effect.</p>
<p><code>vichange</code> for indicating that the widget represents a vi change
that can be repeated as a whole with <code>vi-repeat-change</code>. The flag
should be set early in the function before inspecting the value of
<code>NUMERIC</code> or invoking other widgets. This has no effect for a widget
invoked from insert mode. If insert mode is active when the widget
finishes, the change extends until next returning to command mode.</p>
<p><span id="index-completion-widgets_002c-creating"></span></p>
</li>
<li>
<p><code>-C</code> <code>widget</code> <code>completion-widget</code> <code>function</code><br />
Create a user-defined completion widget named <code>widget</code>. The
completion widget will behave like the built-in completion-widget
whose name is given as <code>completion-widget</code>. To generate the
completions, the shell function <code>function</code> will be called. For
further information, see <a href="Completion-Widgets.html#Completion-Widgets">Completion
Widgets</a>.</p>
</li>
<li>
<p><code>-R</code> [ <code>-c</code> ] [ <code>display-string</code> ] [ <code>string</code> ... ]<br />
Redisplay the command line; this is to be called from within a
user-defined widget to allow changes to become visible. If a
<code>display-string</code> is given and not empty, this is shown in the status
line (immediately below the line being edited).</p>
<p>If the optional <code>string</code>s are given they are listed below the prompt
in the same way as completion lists are printed. If no <code>string</code>s are
given but the <code>-c</code> option is used such a list is cleared.</p>
<p>Note that this option is only useful for widgets that do not exit
immediately after using it because the strings displayed will be
erased immediately after return from the widget.</p>
<p>This command can safely be called outside user defined widgets; if
zle is active, the display will be refreshed, while if zle is not
active, the command has no effect. In this case there will usually
be no other arguments.</p>
<p>The status is zero if zle was active, else one.</p>
</li>
<li>
<p><code>-M</code> <code>string</code><br />
As with the <code>-R</code> option, the <code>string</code> will be displayed below the
command line; unlike the <code>-R</code> option, the string will not be put
into the status line but will instead be printed normally below the
prompt. This means that the <code>string</code> will still be displayed after
the widget returns (until it is overwritten by subsequent commands).</p>
</li>
<li>
<p><code>-U</code> <code>string</code><br />
This pushes the characters in the <code>string</code> onto the input stack of
ZLE. After the widget currently executed finishes ZLE will behave as
if the characters in the <code>string</code> were typed by the user.</p>
<p>As ZLE uses a stack, if this option is used repeatedly the last
string pushed onto the stack will be processed first. However, the
characters in each <code>string</code> will be processed in the order in which
they appear in the string.</p>
</li>
<li>
<p><code>-K</code> <code>keymap</code><br />
Selects the keymap named <code>keymap</code>. An error message will be
displayed if there is no such keymap.</p>
<p>This keymap selection affects the interpretation of following
keystrokes within this invocation of ZLE. Any following invocation
(e.g., the next command line) will start as usual with the <code>main</code>
keymap selected.</p>
</li>
<li>
<p><code>-F</code> [ <code>-L</code> | <code>-w</code> ] [ <code>fd</code> [ <code>handler</code> ] ]<br />
Only available if your system supports one of the poll or select
system calls; most modern systems do.</p>
<p>Installs <code>handler</code> (the name of a shell function) to handle input
from file descriptor <code>fd</code>. Installing a handler for an <code>fd</code> which is
already handled causes the existing handler to be replaced. Any
number of handlers for any number of readable file descriptors may
be installed. Note that zle makes no attempt to check whether this
<code>fd</code> is actually readable when installing the handler. The user must
make their own arrangements for handling the file descriptor when
zle is not active.</p>
<p>When zle is attempting to read data, it will examine both the
terminal and the list of handled <code>fd</code>s. If data becomes available
on a handled <code>fd</code>, zle calls <code>handler</code> with the fd which is ready
for reading as the first argument. Under normal circumstances this
is the only argument, but if an error was detected, a second
argument provides details: <code>hup</code> for a disconnect, <code>nval</code> for a
closed or otherwise invalid descriptor, or <code>err</code> for any other
condition. Systems that support only the select system call always
use <code>err</code>.</p>
<p>If the option <code>-w</code> is also given, the <code>handler</code> is instead a line
editor widget, typically a shell function made into a widget using
<code>zle -N</code>. In that case <code>handler</code> can use all the facilities of
zle to update the current editing line. Note, however, that as
handling <code>fd</code> takes place at a low level changes to the display will
not automatically appear; the widget should call <code>zle -R</code> to force
redisplay. As of this writing, widget handlers only support a single
argument and thus are never passed a string for error state, so
widgets must be prepared to test the descriptor themselves.</p>
<p>If either type of handler produces output to the terminal, it should
call <code>zle -I</code> before doing so (see below). Handlers should not
attempt to read from the terminal.</p>
<p>If no <code>handler</code> is given, but an <code>fd</code> is present, any handler for
that <code>fd</code> is removed. If there is none, an error message is printed
and status 1 is returned.</p>
<p>If no arguments are given, or the <code>-L</code> option is supplied, a list of
handlers is printed in a form which can be stored for later
execution.</p>
<p>An <code>fd</code> (but not a <code>handler</code>) may optionally be given with the <code>-L</code>
option; in this case, the function will list the handler if any,
else silently return status 1.</p>
<p>Note that this feature should be used with care. Activity on one of
the <code>fd</code>s which is not properly handled can cause the terminal to
become unusable. Removing an <code>fd</code> handler from within a signal trap
may cause</p>
<p>Here is a simple example of using this feature. A connection to a
remote TCP port is created using the ztcp command; see <a href="Zsh-Modules.html#The-zsh_002fnet_002ftcp-Module">The
zsh/net/tcp
Module</a>. Then a
handler is installed which simply prints out any data which arrives
on this connection. Note that select will indicate that the file
descriptor needs handling if the remote side has closed the
connection; we handle that by testing for a failed read.</p>
<div class="example">
<pre><code class="language-example">if ztcp pwspc 2811; then
tcpfd=$REPLY
handler() {
zle -I
local line
if ! read -r line &lt;&amp;$1; then
# select marks this fd if we reach EOF,
# so handle this specially.
print &quot;[Read on fd $1 failed, removing.]&quot; &gt;&amp;2
zle -F $1
return 1
fi
print -r - $line
}
zle -F $tcpfd handler
fi
</code></pre>
</div>
</li>
<li>
<p><code>-I</code><br />
Unusually, this option is most useful outside ordinary widget
functions, though it may be used within if normal output to the
terminal is required. It invalidates the current zle display in
preparation for output; typically this will be from a trap function.
It has no effect if zle is not active. When a trap exits, the shell
checks to see if the display needs restoring, hence the following
will print output in such a way as not to disturb the line being
edited:</p>
<div class="example">
<pre><code class="language-example">TRAPUSR1() {
# Invalidate zle display
[[ -o zle ]] &amp;&amp; zle -I
# Show output
print Hello
}
</code></pre>
</div>
<p>In general, the trap function may need to test whether zle is active
before using this method (as shown in the example), since the
<code>zsh/zle</code> module may not even be loaded; if it is not, the command
can be skipped.</p>
<p>It is possible to call <code>zle -I</code> several times before control is
returned to the editor; the display will only be invalidated the
first time to minimise disruption.</p>
<p>Note that there are normally better ways of manipulating the display
from within zle widgets; see, for example, <code>zle -R</code> above.</p>
<p>The returned status is zero if zle was invalidated, even though this
may have been by a previous call to <code>zle -I</code> or by a system
notification. To test if a zle widget may be called at this point,
execute <code>zle</code> with no arguments and examine the return status.</p>
</li>
<li>
<p><code>-T</code><br />
This is used to add, list or remove internal transformations on the
processing performed by the line editor. It is typically used only
for debugging or testing and is therefore of little interest to the
general user.</p>
<p><code>zle -T</code> <code>transformation</code> <code>func</code> specifies that the given
<code>transformation</code> (see below) is effected by shell function <code>func</code>.</p>
<p><code>zle -Tr</code> <code>transformation</code> removes the given <code>transformation</code> if
it was present (it is not an error if none was).</p>
<p><code>zle -TL</code> can be used to list all transformations currently in
operation.</p>
<p>Currently the only transformation is <code>tc</code>. This is used instead of
outputting termcap codes to the terminal. When the transformation is
in operation the shell function is passed the termcap code that
would be output as its first argument; if the operation required a
numeric argument, that is passed as a second argument. The function
should set the shell variable <code>REPLY</code> to the transformed termcap
code. Typically this is used to produce some simply formatted
version of the code and optional argument for debugging or testing.
Note that this transformation is not applied to other non-printing
characters such as carriage returns and newlines.</p>
</li>
<li>
<p><code>widget</code> [ <code>-n</code> <code>num</code> ] [ <code>-Nw</code> ] [ <code>-K</code> <code>keymap</code> ] <code>args</code>
...<br />
Invoke the specified <code>widget</code>. This can only be done when ZLE is
active; normally this will be within a user-defined widget.</p>
<p>With the options <code>-n</code> and <code>-N</code>, the current numeric argument will be
saved and then restored after the call to <code>widget</code>; <code>-n</code> <code>num</code>
sets the numeric argument temporarily to <code>num</code>, while <code>-N</code> sets it
to the default, i.e. as if there were none.</p>
<p>With the option <code>-K</code>, <code>keymap</code> will be used as the current keymap
during the execution of the widget. The previous keymap will be
restored when the widget exits.</p>
<p>Normally, calling a widget in this way does not set the special
parameter <code>WIDGET</code> and related parameters, so that the environment
appears as if the top-level widget called by the user were still
active. With the option <code>-w</code>, <code>WIDGET</code> and related parameters are
set to reflect the widget being executed by the <code>zle</code> call.</p>
<p>Any further arguments will be passed to the widget; note that as
standard argument handling is performed, any general argument list
should be preceded by <code>-``-</code>. If it is a shell function, these are
passed down as positional parameters; for builtin widgets it is up
to the widget in question what it does with them. Currently
arguments are only handled by the incremental-search commands, the
<code>history-search-forward</code> and <code>-backward</code> and the corresponding
functions prefixed by <code>vi-</code>, and by <code>universal-argument</code>. No error
is flagged if the command does not use the arguments, or only uses
some of them.</p>
<p>The return status reflects the success or failure of the operation
carried out by the widget, or if it is a user-defined widget the
return status of the shell function.</p>
<p>A non-zero return status causes the shell to beep when the widget
exits, unless the <code>BEEP</code> options was unset or the widget was called
via the <code>zle</code> command. Thus if a user defined widget requires an
immediate beep, it should call the <code>beep</code> widget directly.</p>
</li>
</ul>
<hr />
<p><span id="Zle-Widgets"></span> <span id="Widgets-1"></span></p>
<h2 id="184-widgets"><a class="header" href="#184-widgets">18.4 Widgets</a></h2>
<p><span id="index-widgets"></span></p>
<p>All actions in the editor are performed by widgets. A widgets job is
simply to perform some small action. The ZLE commands that key sequences
in keymaps are bound to are in fact widgets. Widgets can be user-defined
or built in.</p>
<p>The standard widgets built into ZLE are listed in Standard Widgets
below. Other built-in widgets can be defined by other modules (see <a href="Zsh-Modules.html#Zsh-Modules">Zsh
Modules</a>). Each built-in widget has two
names: its normal canonical name, and the same name preceded by a <code>.</code>.
The <code>.</code> name is special: it cant be rebound to a different widget.
This makes the widget available even when its usual name has been
redefined.</p>
<p>User-defined widgets are defined using <code>zle -N</code>, and implemented as
shell functions. When the widget is executed, the corresponding shell
function is executed, and can perform editing (or other) actions. It is
recommended that user-defined widgets should not have names starting
with <code>.</code>.</p>
<hr />
<p><span id="User_002dDefined-Widgets"></span></p>
<h2 id="185-user-defined-widgets"><a class="header" href="#185-user-defined-widgets">18.5 User-Defined Widgets</a></h2>
<p><span id="index-widgets_002c-user_002ddefined"></span></p>
<p>User-defined widgets, being implemented as shell functions, can execute
any normal shell command. They can also run other widgets (whether
built-in or user-defined) using the <code>zle</code> builtin command. The standard
input of the function is redirected from /dev/null to prevent external
commands from unintentionally blocking ZLE by reading from the terminal,
but <code>read -k</code> or <code>read -q</code> can be used to read characters. Finally, they
can examine and edit the ZLE buffer being edited by reading and setting
the special parameters described below.</p>
<p><span id="index-parameters_002c-editor"></span>
<span id="index-parameters_002c-zle"></span></p>
<p>These special parameters are always available in widget functions, but
are not in any way special outside ZLE. If they have some normal value
outside ZLE, that value is temporarily inaccessible, but will return
when the widget function exits. These special parameters in fact have
local scope, like parameters created in a function using <code>local</code>.</p>
<p>Inside completion widgets and traps called while ZLE is active, these
parameters are available read-only.</p>
<p>Note that the parameters appear as local to any ZLE widget in which they
appear. Hence if it is desired to override them this needs to be done
within a nested function:</p>
<div class="example">
<pre><code class="language-example">widget-function() {
# $WIDGET here refers to the special variable
# that is local inside widget-function
() {
# This anonymous nested function allows WIDGET
# to be used as a local variable. The -h
# removes the special status of the variable.
local -h WIDGET
}
}
</code></pre>
</div>
<p><span id="index-BUFFER"></span></p>
<p><code>BUFFER</code> (scalar)</p>
<p>The entire contents of the edit buffer. If it is written to, the cursor
remains at the same offset, unless that would put it outside the buffer.</p>
<p><span id="index-BUFFERLINES"></span></p>
<p><code>BUFFERLINES</code> (integer)</p>
<p>The number of screen lines needed for the edit buffer currently
displayed on screen (i.e. without any changes to the preceding
parameters done after the last redisplay); read-only.</p>
<p><span id="index-CONTEXT"></span></p>
<p><code>CONTEXT</code> (scalar)</p>
<p>The context in which zle was called to read a line; read-only. One of
the values:</p>
<ul>
<li>
<p><code>start</code><br />
The start of a command line (at prompt <code>PS1</code>).</p>
</li>
<li>
<p><code>cont</code><br />
A continuation to a command line (at prompt <code>PS2</code>).</p>
</li>
<li>
<p><code>select</code><br />
In a <code>select</code> loop (at prompt <code>PS3</code>).</p>
</li>
<li>
<p><code>vared</code><br />
Editing a variable in <code>vared</code>.</p>
</li>
</ul>
<p><span id="index-CURSOR"></span></p>
<p><code>CURSOR</code> (integer)</p>
<p>The offset of the cursor, within the edit buffer. This is in the range 0
to <code>$#BUFFER</code>, and is by definition equal to <code>$#LBUFFER</code>. Attempts to
move the cursor outside the buffer will result in the cursor being moved
to the appropriate end of the buffer.</p>
<p><span id="index-CUTBUFFER"></span></p>
<p><code>CUTBUFFER</code> (scalar)</p>
<p>The last item cut using one of the <code>kill-</code> commands; the string which
the next yank would insert in the line. Later entries in the kill ring
are in the array <code>killring</code>. Note that the command <code>zle copy-region-as-kill</code> <code>string</code> can be used to set the text of the cut
buffer from a shell function and cycle the kill ring in the same way as
interactively killing text.</p>
<p><span id="index-HISTNO"></span></p>
<p><code>HISTNO</code> (integer)</p>
<p>The current history number. Setting this has the same effect as moving
up or down in the history to the corresponding history line. An attempt
to set it is ignored if the line is not stored in the history. Note this
is not the same as the parameter <code>HISTCMD</code>, which always gives the
number of the history line being added to the main shells history.
<code>HISTNO</code> refers to the line being retrieved within zle.</p>
<p><span id="index-ISEARCHMATCH_005fACTIVE"></span>
<span id="index-ISEARCHMATCH_005fSTART"></span>
<span id="index-ISEARCHMATCH_005fEND"></span></p>
<p><code>ISEARCHMATCH_ACTIVE</code> (integer)</p>
<p><code>ISEARCHMATCH_START</code> (integer)</p>
<p><code>ISEARCHMATCH_END</code> (integer)</p>
<p><code>ISEARCHMATCH_ACTIVE</code> indicates whether a part of the <code>BUFFER</code> is
currently matched by an incremental search pattern. <code>ISEARCHMATCH_START</code>
and <code>ISEARCHMATCH_END</code> give the location of the matched part and are in
the same units as <code>CURSOR</code>. They are only valid for reading when
<code>ISEARCHMATCH_ACTIVE</code> is non-zero.</p>
<p>All parameters are read-only.</p>
<p><span id="index-KEYMAP"></span></p>
<p><code>KEYMAP</code> (scalar)</p>
<p>The name of the currently selected keymap; read-only.</p>
<p><span id="index-KEYS"></span></p>
<p><code>KEYS</code> (scalar)</p>
<p>The keys typed to invoke this widget, as a literal string; read-only.</p>
<p><span id="index-KEYS_005fQUEUED_005fCOUNT"></span></p>
<p><code>KEYS_QUEUED_COUNT</code> (integer)</p>
<p>The number of bytes pushed back to the input queue and therefore
available for reading immediately before any I/O is done; read-only. See
also <code>PENDING</code>; the two values are distinct.</p>
<p><span id="index-killring"></span></p>
<p><code>killring</code> (array)</p>
<p>The array of previously killed items, with the most recently killed
first. This gives the items that would be retrieved by a <code>yank-pop</code> in
the same order. Note, however, that the most recently killed item is in
<code>$CUTBUFFER</code>; <code>$killring</code> shows the array of previous entries.</p>
<p>The default size for the kill ring is eight, however the length may be
changed by normal array operations. Any empty string in the kill ring is
ignored by the <code>yank-pop</code> command, hence the size of the array
effectively sets the maximum length of the kill ring, while the number
of non-zero strings gives the current length, both as seen by the user
at the command line.</p>
<p><span id="index-LASTABORTEDSEARCH"></span></p>
<p><code>LASTABORTEDSEARCH</code> (scalar)</p>
<p>The last search string used by an interactive search that was aborted by
the user (status 3 returned by the search widget).</p>
<p><span id="index-LASTSEARCH"></span></p>
<p><code>LASTSEARCH</code> (scalar)</p>
<p>The last search string used by an interactive search; read-only. This is
set even if the search failed (status 0, 1 or 2 returned by the search
widget), but not if it was aborted by the user.</p>
<p><span id="index-LASTWIDGET"></span></p>
<p><code>LASTWIDGET</code> (scalar)</p>
<p>The name of the last widget that was executed; read-only.</p>
<p><span id="index-LBUFFER"></span></p>
<p><code>LBUFFER</code> (scalar)</p>
<p>The part of the buffer that lies to the left of the cursor position. If
it is assigned to, only that part of the buffer is replaced, and the
cursor remains between the new <code>$LBUFFER</code> and the old <code>$RBUFFER</code>.</p>
<p><span id="index-MARK"></span></p>
<p><code>MARK</code> (integer)</p>
<p>Like <code>CURSOR</code>, but for the mark. With vi-mode operators that wait for a
movement command to select a region of text, setting <code>MARK</code> allows the
selection to extend in both directions from the initial cursor position.</p>
<p><span id="index-NUMERIC"></span></p>
<p><code>NUMERIC</code> (integer)</p>
<p>The numeric argument. If no numeric argument was given, this parameter
is unset. When this is set inside a widget function, builtin widgets
called with the <code>zle</code> builtin command will use the value assigned. If it
is unset inside a widget function, builtin widgets called behave as if
no numeric argument was given.</p>
<p><span id="index-PENDING"></span></p>
<p><code>PENDING</code> (integer)</p>
<p>The number of bytes pending for input, i.e. the number of bytes which
have already been typed and can immediately be read. On systems where
the shell is not able to get this information, this parameter will
always have a value of zero. Read-only. See also <code>KEYS_QUEUED_COUNT</code>;
the two values are distinct.</p>
<p><span id="index-PREBUFFER"></span></p>
<p><code>PREBUFFER</code> (scalar)</p>
<p>In a multi-line input at the secondary prompt, this read-only parameter
contains the contents of the lines before the one the cursor is
currently in.</p>
<p><span id="index-PREDISPLAY"></span></p>
<p><code>PREDISPLAY</code> (scalar)</p>
<p>does not have to be a complete line; to display a complete line, a
newline must be appended explicitly. The text is reset on each new
invocation (but not recursive invocation) of zle.</p>
<p><span id="index-POSTDISPLAY"></span></p>
<p><code>POSTDISPLAY</code> (scalar)</p>
<p>does not have to be a complete line; to display a complete line, a
newline must be prepended explicitly. The text is reset on each new
invocation (but not recursive invocation) of zle.</p>
<p><span id="index-RBUFFER"></span></p>
<p><code>RBUFFER</code> (scalar)</p>
<p>The part of the buffer that lies to the right of the cursor position. If
it is assigned to, only that part of the buffer is replaced, and the
cursor remains between the old <code>$LBUFFER</code> and the new <code>$RBUFFER</code>.</p>
<p><span id="index-REGION_005fACTIVE"></span></p>
<p><code>REGION_ACTIVE</code> (integer)</p>
<p>Indicates if the region is currently active. It can be assigned 0 or 1
to deactivate and activate the region respectively. A value of 2
activates the region in line-wise mode with the highlighted text
extending for whole lines only; see <a href="#Character-Highlighting">Character
Highlighting</a>.</p>
<p><span id="index-region_005fhighlight"></span></p>
<p><code>region_highlight</code> (array)</p>
<p>Each element of this array may be set to a string that describes
highlighting for an arbitrary region of the command line that will take
effect the next time the command line is redisplayed. Highlighting and
<code>POSTDISPLAY</code> are possible, but note that the <code>P</code> flag is needed for
character indexing to include <code>PREDISPLAY</code>.</p>
<p>Each string consists of the following parts:</p>
<ul>
<li>Optionally, a <code>P</code> to signify that the start and end offset that
follow include any string set by the <code>PREDISPLAY</code> special parameter;
this is needed if the predisplay string itself is to be highlighted.
Whitespace may follow the <code>P</code>.</li>
<li>A start offset in the same units as <code>CURSOR</code>, terminated by
whitespace.</li>
<li>An end offset in the same units as <code>CURSOR</code>, terminated by
whitespace.</li>
<li>A highlight specification in the same format as used for contexts in
the parameter <code>zle_highlight</code>, see <a href="#Character-Highlighting">Character
Highlighting</a>; for example, <code>standout</code> or
<code>fg=red,bold</code>.</li>
</ul>
<p>For example,</p>
<div class="example">
<pre><code class="language-example">region_highlight=(&quot;P0 20 bold&quot;)
</code></pre>
</div>
<p>specifies that the first twenty characters of the text including any
predisplay string should be highlighted in bold.</p>
<p>Note that the effect of <code>region_highlight</code> is not saved and disappears
as soon as the line is accepted.</p>
<p>The final highlighting on the command line depends on both
<code>region_highlight</code> and <code>zle_highlight</code>; see <a href="#Character-Highlighting">Character
Highlighting</a> for details.</p>
<p><span id="index-registers"></span></p>
<p><code>registers</code> (associative array)</p>
<p>The contents of each of the vi register buffers. These are typically set
using <code>vi-set-buffer</code> followed by a delete, change or yank command.</p>
<p><span id="index-SUFFIX_005fACTIVE"></span>
<span id="index-SUFFIX_005fSTART"></span>
<span id="index-SUFFIX_005fEND"></span></p>
<p><code>SUFFIX_ACTIVE</code> (integer)</p>
<p><code>SUFFIX_START</code> (integer)</p>
<p><code>SUFFIX_END</code> (integer)</p>
<p><code>SUFFIX_ACTIVE</code> indicates whether an auto-removable completion suffix is
currently active. <code>SUFFIX_START</code> and <code>SUFFIX_END</code> give the location of
the suffix and are in the same units as <code>CURSOR</code>. They are only valid
for reading when <code>SUFFIX_ACTIVE</code> is non-zero.</p>
<p>All parameters are read-only.</p>
<p><span id="index-UNDO_005fCHANGE_005fNO"></span></p>
<p><code>UNDO_CHANGE_NO</code> (integer)</p>
<p>A number representing the state of the undo history. The only use of
this is passing as an argument to the <code>undo</code> widget in order to undo
back to the recorded point. Read-only.</p>
<p><span id="index-UNDO_005fLIMIT_005fNO"></span></p>
<p><code>UNDO_LIMIT_NO</code> (integer)</p>
<p>A number corresponding to an existing change in the undo history;
compare <code>UNDO_CHANGE_NO</code>. If this is set to a value greater than zero,
the <code>undo</code> command will not allow the line to be undone beyond the given
change number. It is still possible to use <code>zle undo</code> <code>change</code> in a
widget to undo beyond that point; in that case, it will not be possible
to undo at all until <code>UNDO_LIMIT_NO</code> is reduced. Set to 0 to disable the
limit.</p>
<p>A typical use of this variable in a widget function is as follows (note
the additional function scope is required):</p>
<div class="example">
<pre><code class="language-example">() {
local UNDO_LIMIT_NO=$UNDO_CHANGE_NO
# Perform some form of recursive edit.
}
</code></pre>
</div>
<p><span id="index-WIDGET"></span></p>
<p><code>WIDGET</code> (scalar)</p>
<p>The name of the widget currently being executed; read-only.</p>
<p><span id="index-WIDGETFUNC"></span></p>
<p><code>WIDGETFUNC</code> (scalar)</p>
<p>The name of the shell function that implements a widget defined with
either <code>zle -N</code> or <code>zle -C</code>. In the former case, this is the second
argument to the <code>zle -N</code> command that defined the widget, or the first
argument if there was no second argument. In the latter case this is the
third argument to the <code>zle -C</code> command that defined the widget.
Read-only.</p>
<p><span id="index-WIDGETSTYLE"></span></p>
<p><code>WIDGETSTYLE</code> (scalar)</p>
<p>Describes the implementation behind the completion widget currently
being executed; the second argument that followed <code>zle -C</code> when the
widget was defined. This is the name of a builtin completion widget. For
widgets defined with <code>zle -N</code> this is set to the empty string.
Read-only.</p>
<p><span id="index-YANK_005fACTIVE"></span>
<span id="index-YANK_005fSTART"></span>
<span id="index-YANK_005fEND"></span></p>
<p><code>YANK_ACTIVE</code> (integer)</p>
<p><code>YANK_START</code> (integer)</p>
<p><code>YANK_END</code> (integer)</p>
<p><code>YANK_ACTIVE</code> indicates whether text has just been yanked (pasted) into
the buffer. <code>YANK_START</code> and <code>YANK_END</code> give the location of the pasted
text and are in the same units as <code>CURSOR</code>. They are only valid for
reading when <code>YANK_ACTIVE</code> is non-zero. They can also be assigned by
widgets that insert text in a yank-like fashion, for example wrappers of
<code>bracketed-paste</code>. See also <code>zle -f</code>.</p>
<p><code>YANK_ACTIVE</code> is read-only.</p>
<p><span id="index-ZLE_005fRECURSIVE"></span></p>
<p><code>ZLE_RECURSIVE</code> (integer)</p>
<p>Usually zero, but incremented inside any instance of <code>recursive-edit</code>.
Hence indicates the current recursion level.</p>
<p><code>ZLE_RECURSIVE</code> is read-only.</p>
<p><span id="index-ZLE_005fSTATE"></span></p>
<p><code>ZLE_STATE</code> (scalar)</p>
<p>Contains a set of space-separated words that describe the current <code>zle</code>
state.</p>
<p>Currently, the states shown are the insert mode as set by the
<code>overwrite-mode</code> or <code>vi-replace</code> widgets and whether history commands
will visit imported entries as controlled by the set-local-history
widget. The string contains <code>insert</code> if characters to be inserted on
the command line move existing characters to the right or <code>overwrite</code>
if characters to be inserted overwrite existing characters. It contains
<code>localhistory</code> if only local history commands will be visited or
<code>globalhistory</code> if imported history commands will also be visited.</p>
<p>The substrings are sorted in alphabetical order so that if you want to
test for two specific substrings in a future-proof way, you can do match
by doing:</p>
<div class="example">
<pre><code class="language-example">if [[ $ZLE_STATE == *globalhistory*insert* ]]; then ...; fi
</code></pre>
</div>
<hr />
<p><span id="Special-Widgets"></span></p>
<h3 id="1851-special-widgets"><a class="header" href="#1851-special-widgets">18.5.1 Special Widgets</a></h3>
<p>There are a few user-defined widgets which are special to the shell. If
they do not exist, no special action is taken. The environment provided
is identical to that for any other editing widget.</p>
<p><span id="index-zle_002disearch_002dexit"></span></p>
<p><code>zle-isearch-exit</code></p>
<p>Executed at the end of incremental search at the point where the isearch
prompt is removed from the display. See <code>zle-isearch-update</code> for an
example.</p>
<p><span id="index-zle_002disearch_002dupdate"></span></p>
<p><code>zle-isearch-update</code></p>
<p>Executed within incremental search when the display is about to be
redrawn. Additional output below the incremental search prompt can be
generated by using <code>zle -M</code> within the widget. For example,</p>
<div class="example">
<pre><code class="language-example">zle-isearch-update() { zle -M &quot;Line $HISTNO&quot;; }
zle -N zle-isearch-update
</code></pre>
</div>
<p>Note the line output by <code>zle -M</code> is not deleted on exit from
incremental search. This can be done from a <code>zle-isearch-exit</code> widget:</p>
<div class="example">
<pre><code class="language-example">zle-isearch-exit() { zle -M &quot;&quot;; }
zle -N zle-isearch-exit
</code></pre>
</div>
<p><span id="index-zle_002dline_002dpre_002dredraw"></span></p>
<p><code>zle-line-pre-redraw</code></p>
<p>Executed whenever the input line is about to be redrawn, providing an
opportunity to update the region_highlight array.</p>
<p><span id="index-zle_002dline_002dinit"></span></p>
<p><code>zle-line-init</code></p>
<p>Executed every time the line editor is started to read a new line of
input. The following example puts the line editor into vi command mode
when it starts up.</p>
<div class="example">
<pre><code class="language-example">zle-line-init() { zle -K vicmd; }
zle -N zle-line-init
</code></pre>
</div>
<p>(The command inside the function sets the keymap directly; it is
equivalent to <code>zle vi-cmd-mode</code>.)</p>
<p><span id="index-zle_002dline_002dfinish"></span></p>
<p><code>zle-line-finish</code></p>
<p>This is similar to <code>zle-line-init</code> but is executed every time the line
editor has finished reading a line of input.</p>
<p><span id="index-zle_002dhistory_002dline_002dset"></span></p>
<p><code>zle-history-line-set</code></p>
<p>Executed when the history line changes.</p>
<p><span id="index-zle_002dkeymap_002dselect"></span></p>
<p><code>zle-keymap-select</code></p>
<p>Executed every time the keymap changes, i.e. the special parameter
<code>KEYMAP</code> is set to a different value, while the line editor is active.
Initialising the keymap when the line editor starts does not cause the
widget to be called.</p>
<p>The value <code>$KEYMAP</code> within the function reflects the new keymap. The old
keymap is passed as the sole argument.</p>
<p>This can be used for detecting switches between the vi command (<code>vicmd</code>)
and insert (usually <code>main</code>) keymaps.</p>
<hr />
<p><span id="Standard-Widgets"></span></p>
<h2 id="186-standard-widgets"><a class="header" href="#186-standard-widgets">18.6 Standard Widgets</a></h2>
<p><span id="index-widgets_002c-standard"></span></p>
<p>The following is a list of all the standard widgets, and their default
bindings in emacs mode, vi command mode and vi insert mode (the
<code>emacs</code>, <code>vicmd</code> and <code>viins</code> keymaps, respectively).</p>
<p>Note that cursor keys are bound to movement keys in all three keymaps;
the shell assumes that the cursor keys send the key sequences reported
by the terminal-handling library (termcap or terminfo). The key
sequences shown in the list are those based on the VT100, common on many
modern terminals, but in fact these are not necessarily bound. In the
case of the <code>viins</code> keymap, the initial escape character of the
sequences serves also to return to the <code>vicmd</code> keymap: whether this
happens is determined by the <code>KEYTIMEOUT</code> parameter, see
<a href="Parameters.html#Parameters">Parameters</a>.</p>
<hr />
<p><span id="Movement"></span> <span id="Movement-1"></span></p>
<h3 id="1861-movement"><a class="header" href="#1861-movement">18.6.1 Movement</a></h3>
<p><span id="index-vi_002dbackward_002dblank_002dword"></span></p>
<p><code>vi-backward-blank-word</code> (unbound) (<code>B</code>) (unbound)</p>
<p>Move backward one word, where a word is defined as a series of non-blank
characters.</p>
<p><span id="index-vi_002dbackward_002dblank_002dword_002dend"></span></p>
<p><code>vi-backward-blank-word-end</code> (unbound) (<code>gE</code>) (unbound)</p>
<p>Move to the end of the previous word, where a word is defined as a
series of non-blank characters.</p>
<p><span id="index-backward_002dchar"></span></p>
<p><code>backward-char</code> (<code>^B ESC-[D</code>) (unbound) (unbound)</p>
<p>Move backward one character.</p>
<p><span id="index-vi_002dbackward_002dchar"></span></p>
<p><code>vi-backward-char</code> (unbound) (<code>^H h ^?</code>) (<code>ESC-[D</code>)</p>
<p>Move backward one character, without changing lines.</p>
<p><span id="index-backward_002dword"></span></p>
<p><code>backward-word</code> (<code>ESC-B ESC-b</code>) (unbound) (unbound)</p>
<p>Move to the beginning of the previous word.</p>
<p><span id="index-emacs_002dbackward_002dword"></span></p>
<p><code>emacs-backward-word</code></p>
<p>Move to the beginning of the previous word.</p>
<p><span id="index-vi_002dbackward_002dword"></span></p>
<p><code>vi-backward-word</code> (unbound) (<code>b</code>) (unbound)</p>
<p>Move to the beginning of the previous word, vi-style.</p>
<p><span id="index-vi_002dbackward_002dword_002dend"></span></p>
<p><code>vi-backward-word-end</code> (unbound) (<code>ge</code>) (unbound)</p>
<p>Move to the end of the previous word, vi-style.</p>
<p><span id="index-beginning_002dof_002dline"></span></p>
<p><code>beginning-of-line</code> (<code>^A</code>) (unbound) (unbound)</p>
<p>Move to the beginning of the line. If already at the beginning of the
line, move to the beginning of the previous line, if any.</p>
<p><span id="index-vi_002dbeginning_002dof_002dline"></span></p>
<p><code>vi-beginning-of-line</code></p>
<p>Move to the beginning of the line, without changing lines.</p>
<p><span id="index-down_002dline"></span></p>
<p><code>down-line</code> (unbound) (unbound) (unbound)</p>
<p>Move down a line in the buffer.</p>
<p><span id="index-end_002dof_002dline"></span></p>
<p><code>end-of-line</code> (<code>^E</code>) (unbound) (unbound)</p>
<p>Move to the end of the line. If already at the end of the line, move to
the end of the next line, if any.</p>
<p><span id="index-vi_002dend_002dof_002dline"></span></p>
<p><code>vi-end-of-line</code> (unbound) (<code>$</code>) (unbound)</p>
<p>Move to the end of the line. If an argument is given to this command,
the cursor will be moved to the end of the line (argument - 1) lines
down.</p>
<p><span id="index-vi_002dforward_002dblank_002dword"></span></p>
<p><code>vi-forward-blank-word</code> (unbound) (<code>W</code>) (unbound)</p>
<p>Move forward one word, where a word is defined as a series of non-blank
characters.</p>
<p><span id="index-vi_002dforward_002dblank_002dword_002dend"></span></p>
<p><code>vi-forward-blank-word-end</code> (unbound) (<code>E</code>) (unbound)</p>
<p>Move to the end of the current word, or, if at the end of the current
word, to the end of the next word, where a word is defined as a series
of non-blank characters.</p>
<p><span id="index-forward_002dchar"></span></p>
<p><code>forward-char</code> (<code>^F ESC-[C</code>) (unbound) (unbound)</p>
<p>Move forward one character.</p>
<p><span id="index-vi_002dforward_002dchar"></span></p>
<p><code>vi-forward-char</code> (unbound) (<code>space l</code>) (<code>ESC-[C</code>)</p>
<p>Move forward one character.</p>
<p><span id="index-vi_002dfind_002dnext_002dchar"></span></p>
<p><code>vi-find-next-char</code> (<code>^X^F</code>) (<code>f</code>) (unbound)</p>
<p>Read a character from the keyboard, and move to the next occurrence of
it in the line.</p>
<p><span id="index-vi_002dfind_002dnext_002dchar_002dskip"></span></p>
<p><code>vi-find-next-char-skip</code> (unbound) (<code>t</code>) (unbound)</p>
<p>Read a character from the keyboard, and move to the position just before
the next occurrence of it in the line.</p>
<p><span id="index-vi_002dfind_002dprev_002dchar"></span></p>
<p><code>vi-find-prev-char</code> (unbound) (<code>F</code>) (unbound)</p>
<p>Read a character from the keyboard, and move to the previous occurrence
of it in the line.</p>
<p><span id="index-vi_002dfind_002dprev_002dchar_002dskip"></span></p>
<p><code>vi-find-prev-char-skip</code> (unbound) (<code>T</code>) (unbound)</p>
<p>Read a character from the keyboard, and move to the position just after
the previous occurrence of it in the line.</p>
<p><span id="index-vi_002dfirst_002dnon_002dblank"></span></p>
<p><code>vi-first-non-blank</code> (unbound) (<code>^</code>) (unbound)</p>
<p>Move to the first non-blank character in the line.</p>
<p><span id="index-vi_002dforward_002dword"></span></p>
<p><code>vi-forward-word</code> (unbound) (<code>w</code>) (unbound)</p>
<p>Move forward one word, vi-style.</p>
<p><span id="index-forward_002dword"></span></p>
<p><code>forward-word</code> (<code>ESC-F ESC-f</code>) (unbound) (unbound)</p>
<p>Move to the beginning of the next word. The editors idea of a word is
specified with the <code>WORDCHARS</code> parameter.</p>
<p><span id="index-emacs_002dforward_002dword"></span></p>
<p><code>emacs-forward-word</code></p>
<p>Move to the end of the next word.</p>
<p><span id="index-vi_002dforward_002dword_002dend"></span></p>
<p><code>vi-forward-word-end</code> (unbound) (<code>e</code>) (unbound)</p>
<p>Move to the end of the next word.</p>
<p><span id="index-vi_002dgoto_002dcolumn"></span></p>
<p><code>vi-goto-column</code> (<code>ESC-|</code>) (<code>|</code>) (unbound)</p>
<p>Move to the column specified by the numeric argument.</p>
<p><span id="index-vi_002dgoto_002dmark"></span></p>
<p><code>vi-goto-mark</code> (unbound) (<code></code>) (unbound)</p>
<p>Move to the specified mark.</p>
<p><span id="index-vi_002dgoto_002dmark_002dline"></span></p>
<p><code>vi-goto-mark-line</code> (unbound) (<code></code>) (unbound)</p>
<p>Move to beginning of the line containing the specified mark.</p>
<p><span id="index-vi_002drepeat_002dfind"></span></p>
<p><code>vi-repeat-find</code> (unbound) (<code>;</code>) (unbound)</p>
<p>Repeat the last <code>vi-find</code> command.</p>
<p><span id="index-vi_002drev_002drepeat_002dfind"></span></p>
<p><code>vi-rev-repeat-find</code> (unbound) (<code>,</code>) (unbound)</p>
<p>Repeat the last <code>vi-find</code> command in the opposite direction.</p>
<p><span id="index-up_002dline"></span></p>
<p><code>up-line</code> (unbound) (unbound) (unbound)</p>
<p>Move up a line in the buffer.</p>
<hr />
<p><span id="History-Control"></span> <span id="History-Control-1"></span></p>
<h3 id="1862-history-control"><a class="header" href="#1862-history-control">18.6.2 History Control</a></h3>
<p><span id="index-beginning_002dof_002dbuffer_002dor_002dhistory"></span></p>
<p><code>beginning-of-buffer-or-history</code> (<code>ESC-&lt;</code>) (<code>gg</code>) (unbound)</p>
<p>Move to the beginning of the buffer, or if already there, move to the
first event in the history list.</p>
<p><span id="index-beginning_002dof_002dline_002dhist"></span></p>
<p><code>beginning-of-line-hist</code></p>
<p>Move to the beginning of the line. If already at the beginning of the
buffer, move to the previous history line.</p>
<p><span id="index-beginning_002dof_002dhistory"></span></p>
<p><code>beginning-of-history</code></p>
<p>Move to the first event in the history list.</p>
<p><span id="index-down_002dline_002dor_002dhistory"></span></p>
<p><code>down-line-or-history</code> (<code>^N ESC-[B</code>) (<code>j</code>) (<code>ESC-[B</code>)</p>
<p>Move down a line in the buffer, or if already at the bottom line, move
to the next event in the history list.</p>
<p><span id="index-vi_002ddown_002dline_002dor_002dhistory"></span></p>
<p><code>vi-down-line-or-history</code> (unbound) (<code>+</code>) (unbound)</p>
<p>Move down a line in the buffer, or if already at the bottom line, move
to the next event in the history list. Then move to the first non-blank
character on the line.</p>
<p><span id="index-down_002dline_002dor_002dsearch"></span></p>
<p><code>down-line-or-search</code></p>
<p>Move down a line in the buffer, or if already at the bottom line, search
forward in the history for a line beginning with the first word in the
buffer.</p>
<p>If called from a function by the <code>zle</code> command with arguments, the first
argument is taken as the string for which to search, rather than the
first word in the buffer.</p>
<p><span id="index-down_002dhistory"></span></p>
<p><code>down-history</code> (unbound) (<code>^N</code>) (unbound)</p>
<p>Move to the next event in the history list.</p>
<p><span id="index-history_002dbeginning_002dsearch_002dbackward"></span></p>
<p><code>history-beginning-search-backward</code></p>
<p>Search backward in the history for a line beginning with the current
line up to the cursor. This leaves the cursor in its original position.</p>
<p><span id="index-end_002dof_002dbuffer_002dor_002dhistory"></span></p>
<p><code>end-of-buffer-or-history</code> (<code>ESC-&gt;</code>) (unbound) (unbound)</p>
<p>Move to the end of the buffer, or if already there, move to the last
event in the history list.</p>
<p><span id="index-end_002dof_002dline_002dhist"></span></p>
<p><code>end-of-line-hist</code></p>
<p>Move to the end of the line. If already at the end of the buffer, move
to the next history line.</p>
<p><span id="index-end_002dof_002dhistory"></span></p>
<p><code>end-of-history</code></p>
<p>Move to the last event in the history list.</p>
<p><span id="index-vi_002dfetch_002dhistory"></span></p>
<p><code>vi-fetch-history</code> (unbound) (<code>G</code>) (unbound)</p>
<p>Fetch the history line specified by the numeric argument. This defaults
to the current history line (i.e. the one that isnt history yet).</p>
<p><span id="index-history_002dincremental_002dsearch_002dbackward"></span></p>
<p><code>history-incremental-search-backward</code> (<code>^R ^Xr</code>) (unbound) (unbound)</p>
<p>Search backward incrementally for a specified string. The search is
case-insensitive if the search string does not have uppercase letters
and no numeric argument was given. The string may begin with <code>^</code> to
anchor the search to the beginning of the line. When called from a
user-defined function returns the following statuses: 0, if the search
succeeded; 1, if the search failed; 2, if the search term was a bad
pattern; 3, if the search was aborted by the <code>send-break</code> command.</p>
<p>A restricted set of editing functions is available in the mini-buffer.
Keys are looked up in the special <code>isearch</code> keymap, and if not found
there in the main keymap (note that by default the <code>isearch</code> keymap is
empty). An interrupt signal, as defined by the stty setting, will stop
the search and go back to the original line. An undefined key will have
the same effect. Note that the following always perform the same task
within incremental searches and cannot be replaced by user defined
widgets, nor can the set of functions be extended. The supported
functions are:</p>
<ul>
<li>
<p><code>accept-and-hold</code><br />
<code>accept-and-infer-next-history</code><br />
<code>accept-line</code><br />
<code>accept-line-and-down-history</code><br />
Perform the usual function after exiting incremental search. The
command line displayed is executed.</p>
</li>
<li>
<p><code>backward-delete-char</code><br />
<code>vi-backward-delete-char</code><br />
Back up one place in the search history. If the search has been
repeated this does not immediately erase a character in the
minibuffer.</p>
</li>
<li>
<p><code>accept-search</code><br />
Exit incremental search, retaining the command line but performing
no further action. Note that this function is not bound by default
and has no effect outside incremental search.</p>
</li>
<li>
<p><code>backward-delete-word</code><br />
<code>backward-kill-word</code><br />
<code>vi-backward-kill-word</code><br />
Back up one character in the minibuffer; if multiple searches have
been performed since the character was inserted the search history
is rewound to the point just before the character was entered. Hence
this has the effect of repeating <code>backward-delete-char</code>.</p>
</li>
<li>
<p><code>clear-screen</code><br />
Clear the screen, remaining in incremental search mode.</p>
</li>
<li>
<p><code>history-incremental-search-backward</code><br />
Find the next occurrence of the contents of the mini-buffer. If the
mini-buffer is empty, the most recent previously used search string
is reinstated.</p>
</li>
<li>
<p><code>history-incremental-search-forward</code><br />
Invert the sense of the search.</p>
</li>
<li>
<p><code>magic-space</code><br />
Inserts a non-magical space.</p>
</li>
<li>
<p><code>quoted-insert</code><br />
<code>vi-quoted-insert</code><br />
Quote the character to insert into the minibuffer.</p>
</li>
<li>
<p><code>redisplay</code><br />
Redisplay the command line, remaining in incremental search mode.</p>
</li>
<li>
<p><code>vi-cmd-mode</code><br />
Select the <code>vicmd</code> keymap; the <code>main</code> keymap (insert mode) will
be selected initially.</p>
<p>In addition, the modifications that were made while in vi insert
mode are merged to form a single undo event.</p>
</li>
<li>
<p><code>vi-repeat-search</code><br />
<code>vi-rev-repeat-search</code><br />
Repeat the search. The direction of the search is indicated in the
mini-buffer.</p>
</li>
</ul>
<p>Any character that is not bound to one of the above functions, or
<code>self-insert</code> or <code>self-insert-unmeta</code>, will cause the mode to be exited.
The character is then looked up and executed in the keymap in effect at
that point.</p>
<p>When called from a widget function by the <code>zle</code> command, the incremental
search commands can take a string argument. This will be treated as a
string of keys, as for arguments to the <code>bindkey</code> command, and used as
initial input for the command. Any characters in the string which are
unused by the incremental search will be silently ignored. For example,</p>
<div class="example">
<pre><code class="language-example">zle history-incremental-search-backward forceps
</code></pre>
</div>
<p>will search backwards for <code>forceps</code>, leaving the minibuffer containing
the string <code>forceps</code>.</p>
<p><span id="index-history_002dincremental_002dsearch_002dforward"></span></p>
<p><code>history-incremental-search-forward</code> (<code>^S ^Xs</code>) (unbound) (unbound)</p>
<p>Search forward incrementally for a specified string. The search is
case-insensitive if the search string does not have uppercase letters
and no numeric argument was given. The string may begin with <code>^</code> to
anchor the search to the beginning of the line. The functions available
in the mini-buffer are the same as for
<code>history-incremental-search-backward</code>.</p>
<p><span id="index-history_002dincremental_002dpattern_002dsearch_002dbackward"></span>
<span id="index-history_002dincremental_002dpattern_002dsearch_002dforward"></span></p>
<p><code>history-incremental-pattern-search-backward</code></p>
<p><code>history-incremental-pattern-search-forward</code></p>
<p>These widgets behave similarly to the corresponding widgets with no
<code>-pattern</code>, but the search string typed by the user is treated as a
pattern, respecting the current settings of the various options
affecting pattern matching. See <a href="Expansion.html#Filename-Generation">Filename
Generation</a> for a description of
patterns. If no numeric argument was given lowercase letters in the
search string may match uppercase letters in the history. The string may
begin with <code>^</code> to anchor the search to the beginning of the line.</p>
<p>The prompt changes to indicate an invalid pattern; this may simply
indicate the pattern is not yet complete.</p>
<p>Note that only non-overlapping matches are reported, so an expression
with wildcards may return fewer matches on a line than are visible by
inspection.</p>
<p><span id="index-history_002dsearch_002dbackward"></span></p>
<p><code>history-search-backward</code> (<code>ESC-P ESC-p</code>) (unbound) (unbound)</p>
<p>Search backward in the history for a line beginning with the first word
in the buffer.</p>
<p>If called from a function by the <code>zle</code> command with arguments, the first
argument is taken as the string for which to search, rather than the
first word in the buffer.</p>
<p><span id="index-vi_002dhistory_002dsearch_002dbackward"></span></p>
<p><code>vi-history-search-backward</code> (unbound) (<code>/</code>) (unbound)</p>
<p>Search backward in the history for a specified string. The string may
begin with <code>^</code> to anchor the search to the beginning of the line.</p>
<p>A restricted set of editing functions is available in the mini-buffer.
An interrupt signal, as defined by the stty setting, will stop the
search. The functions available in the mini-buffer are: <code>accept-line</code>,
<code>backward-delete-char</code>, <code>vi-backward-delete-char</code>, <code>backward-kill-word</code>,
<code>vi-backward-kill-word</code>, <code>clear-screen</code>, <code>redisplay</code>, <code>quoted-insert</code>
and <code>vi-quoted-insert</code>.</p>
<p><code>vi-cmd-mode</code> is treated the same as accept-line, and <code>magic-space</code> is
treated as a space. Any other character that is not bound to self-insert
or self-insert-unmeta will beep and be ignored. If the function is
called from vi command mode, the bindings of the current insert mode
will be used.</p>
<p>If called from a function by the <code>zle</code> command with arguments, the first
argument is taken as the string for which to search, rather than the
first word in the buffer.</p>
<p><span id="index-history_002dsearch_002dforward"></span></p>
<p><code>history-search-forward</code> (<code>ESC-N ESC-n</code>) (unbound) (unbound)</p>
<p>Search forward in the history for a line beginning with the first word
in the buffer.</p>
<p>If called from a function by the <code>zle</code> command with arguments, the first
argument is taken as the string for which to search, rather than the
first word in the buffer.</p>
<p><span id="index-vi_002dhistory_002dsearch_002dforward"></span></p>
<p><code>vi-history-search-forward</code> (unbound) (<code>?</code>) (unbound)</p>
<p>Search forward in the history for a specified string. The string may
begin with <code>^</code> to anchor the search to the beginning of the line. The
functions available in the mini-buffer are the same as for
<code>vi-history-search-backward</code>. Argument handling is also the same as for
that command.</p>
<p><span id="index-infer_002dnext_002dhistory"></span></p>
<p><code>infer-next-history</code> (<code>^X^N</code>) (unbound) (unbound)</p>
<p>Search in the history list for a line matching the current one and fetch
the event following it.</p>
<p><span id="index-insert_002dlast_002dword"></span></p>
<p><code>insert-last-word</code> (<code>ESC-_ ESC-.</code>) (unbound) (unbound)</p>
<p>Insert the last word from the previous history event at the cursor
position. If a positive numeric argument is given, insert that word from
the end of the previous history event. If the argument is zero or
negative insert that word from the left (zero inserts the previous
command word). Repeating this command replaces the word just inserted
with the last word from the history event prior to the one just used;
numeric arguments can be used in the same way to pick a word from that
event.</p>
<p>When called from a shell function invoked from a user-defined widget,
the command can take one to three arguments. The first argument
specifies a history offset which applies to successive calls to this
widget: if it is -1, the default behaviour is used, while if it is 1,
successive calls will move forwards through the history. The value 0 can
be used to indicate that the history line examined by the previous
execution of the command will be reexamined. Note that negative numbers
should be preceded by a <code>-``-</code> argument to avoid confusing them with
options.</p>
<p>If two arguments are given, the second specifies the word on the command
line in normal array index notation (as a more natural alternative to
the numeric argument). Hence 1 is the first word, and -1 (the default)
is the last word.</p>
<p>If a third argument is given, its value is ignored, but it is used to
signify that the history offset is relative to the current history line,
rather than the one remembered after the previous invocations of
<code>insert-last-word</code>.</p>
<p>For example, the default behaviour of the command corresponds to</p>
<div class="example">
<pre><code class="language-example">zle insert-last-word -- -1 -1
</code></pre>
</div>
<p>while the command</p>
<div class="example">
<pre><code class="language-example">zle insert-last-word -- -1 1 -
</code></pre>
</div>
<p>always copies the first word of the line in the history immediately
before the line being edited. This has the side effect that later
invocations of the widget will be relative to that line.</p>
<p><span id="index-vi_002drepeat_002dsearch"></span></p>
<p><code>vi-repeat-search</code> (unbound) (<code>n</code>) (unbound)</p>
<p>Repeat the last vi history search.</p>
<p><span id="index-vi_002drev_002drepeat_002dsearch"></span></p>
<p><code>vi-rev-repeat-search</code> (unbound) (<code>N</code>) (unbound)</p>
<p>Repeat the last vi history search, but in reverse.</p>
<p><span id="index-up_002dline_002dor_002dhistory"></span></p>
<p><code>up-line-or-history</code> (<code>^P ESC-[A</code>) (<code>k</code>) (<code>ESC-[A</code>)</p>
<p>Move up a line in the buffer, or if already at the top line, move to the
previous event in the history list.</p>
<p><span id="index-vi_002dup_002dline_002dor_002dhistory"></span></p>
<p><code>vi-up-line-or-history</code> (unbound) (<code>-</code>) (unbound)</p>
<p>Move up a line in the buffer, or if already at the top line, move to the
previous event in the history list. Then move to the first non-blank
character on the line.</p>
<p><span id="index-up_002dline_002dor_002dsearch"></span></p>
<p><code>up-line-or-search</code></p>
<p>Move up a line in the buffer, or if already at the top line, search
backward in the history for a line beginning with the first word in the
buffer.</p>
<p>If called from a function by the <code>zle</code> command with arguments, the first
argument is taken as the string for which to search, rather than the
first word in the buffer.</p>
<p><span id="index-up_002dhistory"></span></p>
<p><code>up-history</code> (unbound) (<code>^P</code>) (unbound)</p>
<p>Move to the previous event in the history list.</p>
<p><span id="index-history_002dbeginning_002dsearch_002dforward"></span></p>
<p><code>history-beginning-search-forward</code></p>
<p>Search forward in the history for a line beginning with the current line
up to the cursor. This leaves the cursor in its original position.</p>
<p><span id="index-set_002dlocal_002dhistory"></span></p>
<p><code>set-local-history</code></p>
<p>By default, history movement commands visit the imported lines as well
as the local lines. This widget lets you toggle this on and off, or set
it with the numeric argument. Zero for both local and imported lines and
nonzero for only local lines.</p>
<hr />
<p><span id="Modifying-Text"></span> <span id="Modifying-Text-1"></span></p>
<h3 id="1863-modifying-text"><a class="header" href="#1863-modifying-text">18.6.3 Modifying Text</a></h3>
<p><span id="index-vi_002dadd_002deol"></span></p>
<p><code>vi-add-eol</code> (unbound) (<code>A</code>) (unbound)</p>
<p>Move to the end of the line and enter insert mode.</p>
<p><span id="index-vi_002dadd_002dnext"></span></p>
<p><code>vi-add-next</code> (unbound) (<code>a</code>) (unbound)</p>
<p>Enter insert mode after the current cursor position, without changing
lines.</p>
<p><span id="index-backward_002ddelete_002dchar"></span></p>
<p><code>backward-delete-char</code> (<code>^H ^?</code>) (unbound) (unbound)</p>
<p>Delete the character behind the cursor.</p>
<p><span id="index-vi_002dbackward_002ddelete_002dchar"></span></p>
<p><code>vi-backward-delete-char</code> (unbound) (<code>X</code>) (<code>^H</code>)</p>
<p>Delete the character behind the cursor, without changing lines. If in
insert mode, this wont delete past the point where insert mode was last
entered.</p>
<p><span id="index-backward_002ddelete_002dword"></span></p>
<p><code>backward-delete-word</code></p>
<p>Delete the word behind the cursor.</p>
<p><span id="index-backward_002dkill_002dline"></span></p>
<p><code>backward-kill-line</code></p>
<p>Kill from the beginning of the line to the cursor position.</p>
<p><span id="index-backward_002dkill_002dword"></span></p>
<p><code>backward-kill-word</code> (<code>^W ESC-^H ESC-^?</code>) (unbound) (unbound)</p>
<p>Kill the word behind the cursor.</p>
<p><span id="index-vi_002dbackward_002dkill_002dword"></span></p>
<p><code>vi-backward-kill-word</code> (unbound) (unbound) (<code>^W</code>)</p>
<p>Kill the word behind the cursor, without going past the point where
insert mode was last entered.</p>
<p><span id="index-capitalize_002dword"></span></p>
<p><code>capitalize-word</code> (<code>ESC-C ESC-c</code>) (unbound) (unbound)</p>
<p>Capitalize the current word and move past it.</p>
<p><span id="index-vi_002dchange"></span></p>
<p><code>vi-change</code> (unbound) (<code>c</code>) (unbound)</p>
<p>Read a movement command from the keyboard, and kill from the cursor
position to the endpoint of the movement. Then enter insert mode. If the
command is <code>vi-change</code>, change the current line.</p>
<p>For compatibility with vi, if the command is <code>vi-forward-word</code> or
<code>vi-forward-blank-word</code>, the whitespace after the word is not included.
If you prefer the more consistent behaviour with the whitespace included
use the following key binding:</p>
<div class="example">
<pre><code class="language-example">bindkey -a -s cw dwi
</code></pre>
</div>
<p><span id="index-vi_002dchange_002deol"></span></p>
<p><code>vi-change-eol</code> (unbound) (<code>C</code>) (unbound)</p>
<p>Kill to the end of the line and enter insert mode.</p>
<p><span id="index-vi_002dchange_002dwhole_002dline"></span></p>
<p><code>vi-change-whole-line</code> (unbound) (<code>S</code>) (unbound)</p>
<p>Kill the current line and enter insert mode.</p>
<p><span id="index-copy_002dregion_002das_002dkill"></span></p>
<p><code>copy-region-as-kill</code> (<code>ESC-W ESC-w</code>) (unbound) (unbound)</p>
<p>Copy the area from the cursor to the mark to the kill buffer.</p>
<p>If called from a ZLE widget function in the form <code>zle copy-region-as-kill</code> <code>string</code> then <code>string</code> will be taken as the text
to copy to the kill buffer. The cursor, the mark and the text on the
command line are not used in this case.</p>
<p><span id="index-copy_002dprev_002dword"></span></p>
<p><code>copy-prev-word</code> (<code>ESC-^_</code>) (unbound) (unbound)</p>
<p>Duplicate the word to the left of the cursor.</p>
<p><span id="index-copy_002dprev_002dshell_002dword"></span></p>
<p><code>copy-prev-shell-word</code></p>
<p>Like <code>copy-prev-word</code>, but the word is found by using shell parsing,
whereas <code>copy-prev-word</code> looks for blanks. This makes a difference when
the word is quoted and contains spaces.</p>
<p><span id="index-vi_002ddelete"></span></p>
<p><code>vi-delete</code> (unbound) (<code>d</code>) (unbound)</p>
<p>Read a movement command from the keyboard, and kill from the cursor
position to the endpoint of the movement. If the command is <code>vi-delete</code>,
kill the current line.</p>
<p><span id="index-delete_002dchar"></span></p>
<p><code>delete-char</code></p>
<p>Delete the character under the cursor.</p>
<p><span id="index-vi_002ddelete_002dchar"></span></p>
<p><code>vi-delete-char</code> (unbound) (<code>x</code>) (unbound)</p>
<p>Delete the character under the cursor, without going past the end of the
line.</p>
<p><span id="index-delete_002dword"></span></p>
<p><code>delete-word</code></p>
<p>Delete the current word.</p>
<p><span id="index-down_002dcase_002dword"></span></p>
<p><code>down-case-word</code> (<code>ESC-L ESC-l</code>) (unbound) (unbound)</p>
<p>Convert the current word to all lowercase and move past it.</p>
<p><span id="index-vi_002ddown_002dcase"></span></p>
<p><code>vi-down-case</code> (unbound) (<code>gu</code>) (unbound)</p>
<p>Read a movement command from the keyboard, and convert all characters
from the cursor position to the endpoint of the movement to lowercase.
If the movement command is <code>vi-down-case</code>, swap the case of all
characters on the current line.</p>
<p><span id="index-kill_002dword"></span></p>
<p><code>kill-word</code> (<code>ESC-D ESC-d</code>) (unbound) (unbound)</p>
<p>Kill the current word.</p>
<p><span id="index-gosmacs_002dtranspose_002dchars"></span></p>
<p><code>gosmacs-transpose-chars</code></p>
<p>Exchange the two characters behind the cursor.</p>
<p><span id="index-vi_002dindent"></span></p>
<p><code>vi-indent</code> (unbound) (<code>&gt;</code>) (unbound)</p>
<p>Indent a number of lines.</p>
<p><span id="index-vi_002dinsert"></span></p>
<p><code>vi-insert</code> (unbound) (<code>i</code>) (unbound)</p>
<p>Enter insert mode.</p>
<p><span id="index-vi_002dinsert_002dbol"></span></p>
<p><code>vi-insert-bol</code> (unbound) (<code>I</code>) (unbound)</p>
<p>Move to the first non-blank character on the line and enter insert mode.</p>
<p><span id="index-vi_002djoin"></span></p>
<p><code>vi-join</code> (<code>^X^J</code>) (<code>J</code>) (unbound)</p>
<p>Join the current line with the next one.</p>
<p><span id="index-kill_002dline"></span></p>
<p><code>kill-line</code> (<code>^K</code>) (unbound) (unbound)</p>
<p>Kill from the cursor to the end of the line. If already on the end of
the line, kill the newline character.</p>
<p><span id="index-vi_002dkill_002dline"></span></p>
<p><code>vi-kill-line</code> (unbound) (unbound) (<code>^U</code>)</p>
<p>Kill from the cursor back to wherever insert mode was last entered.</p>
<p><span id="index-vi_002dkill_002deol"></span></p>
<p><code>vi-kill-eol</code> (unbound) (<code>D</code>) (unbound)</p>
<p>Kill from the cursor to the end of the line.</p>
<p><span id="index-kill_002dregion"></span></p>
<p><code>kill-region</code></p>
<p>Kill from the cursor to the mark.</p>
<p><span id="index-kill_002dbuffer"></span></p>
<p><code>kill-buffer</code> (<code>^X^K</code>) (unbound) (unbound)</p>
<p>Kill the entire buffer.</p>
<p><span id="index-kill_002dwhole_002dline"></span></p>
<p><code>kill-whole-line</code> (<code>^U</code>) (unbound) (unbound)</p>
<p>Kill the current line.</p>
<p><span id="index-vi_002dmatch_002dbracket"></span></p>
<p><code>vi-match-bracket</code> (<code>^X^B</code>) (<code>%</code>) (unbound)</p>
<p>Move to the bracket character (one of <code>{}</code>, <code>()</code> or <code>[]</code>) that matches
the one under the cursor. If the cursor is not on a bracket character,
move forward without going past the end of the line to find one, and
then go to the matching bracket.</p>
<p><span id="index-vi_002dopen_002dline_002dabove"></span></p>
<p><code>vi-open-line-above</code> (unbound) (<code>O</code>) (unbound)</p>
<p>Open a line above the cursor and enter insert mode.</p>
<p><span id="index-vi_002dopen_002dline_002dbelow"></span></p>
<p><code>vi-open-line-below</code> (unbound) (<code>o</code>) (unbound)</p>
<p>Open a line below the cursor and enter insert mode.</p>
<p><span id="index-vi_002doper_002dswap_002dcase"></span></p>
<p><code>vi-oper-swap-case</code> (unbound) (<code>g~</code>) (unbound)</p>
<p>Read a movement command from the keyboard, and swap the case of all
characters from the cursor position to the endpoint of the movement. If
the movement command is <code>vi-oper-swap-case</code>, swap the case of all
characters on the current line.</p>
<p><span id="index-overwrite_002dmode"></span></p>
<p><code>overwrite-mode</code> (<code>^X^O</code>) (unbound) (unbound)</p>
<p>Toggle between overwrite mode and insert mode.</p>
<p><span id="index-vi_002dput_002dbefore"></span></p>
<p><code>vi-put-before</code> (unbound) (<code>P</code>) (unbound)</p>
<p>Insert the contents of the kill buffer before the cursor. If the kill
buffer contains a sequence of lines (as opposed to characters), paste it
above the current line.</p>
<p><span id="index-vi_002dput_002dafter"></span></p>
<p><code>vi-put-after</code> (unbound) (<code>p</code>) (unbound)</p>
<p>Insert the contents of the kill buffer after the cursor. If the kill
buffer contains a sequence of lines (as opposed to characters), paste it
below the current line.</p>
<p><span id="index-put_002dreplace_002dselection"></span></p>
<p><code>put-replace-selection</code> (unbound) (unbound) (unbound)</p>
<p>Replace the contents of the current region or selection with the
contents of the kill buffer. If the kill buffer contains a sequence of
lines (as opposed to characters), the current line will be split by the
pasted lines.</p>
<p><span id="index-quoted_002dinsert"></span></p>
<p><code>quoted-insert</code> (<code>^V</code>) (unbound) (unbound)</p>
<p>Insert the next character typed into the buffer literally. An interrupt
character will not be inserted.</p>
<p><span id="index-vi_002dquoted_002dinsert"></span></p>
<p><code>vi-quoted-insert</code> (unbound) (unbound) (<code>^Q ^V</code>)</p>
<p>Display a <code>^</code> at the cursor position, and insert the next character
typed into the buffer literally. An interrupt character will not be
inserted.</p>
<p><span id="index-quote_002dline"></span></p>
<p><code>quote-line</code> (<code>ESC-</code>) (unbound) (unbound)</p>
<p>Quote the current line; that is, put a <code></code> character at the beginning
and the end, and convert all <code></code> characters to <code>\</code>.</p>
<p><span id="index-quote_002dregion"></span></p>
<p><code>quote-region</code> (<code>ESC-&quot;</code>) (unbound) (unbound)</p>
<p>Quote the region from the cursor to the mark.</p>
<p><span id="index-vi_002dreplace"></span></p>
<p><code>vi-replace</code> (unbound) (<code>R</code>) (unbound)</p>
<p>Enter overwrite mode.</p>
<p><span id="index-vi_002drepeat_002dchange"></span></p>
<p><code>vi-repeat-change</code> (unbound) (<code>.</code>) (unbound)</p>
<p>Repeat the last vi mode text modification. If a count was used with the
modification, it is remembered. If a count is given to this command, it
overrides the remembered count, and is remembered for future uses of
this command. The cut buffer specification is similarly remembered.</p>
<p><span id="index-vi_002dreplace_002dchars"></span></p>
<p><code>vi-replace-chars</code> (unbound) (<code>r</code>) (unbound)</p>
<p>Replace the character under the cursor with a character read from the
keyboard.</p>
<p><span id="index-self_002dinsert"></span></p>
<p>Insert a character into the buffer at the cursor position.</p>
<p><span id="index-self_002dinsert_002dunmeta"></span></p>
<p><code>self-insert-unmeta</code> (<code>ESC-^I ESC-^J ESC-^M</code>) (unbound) (unbound)</p>
<p>Insert a character into the buffer after stripping the meta bit and
converting ^M to ^J.</p>
<p><span id="index-vi_002dsubstitute"></span></p>
<p><code>vi-substitute</code> (unbound) (<code>s</code>) (unbound)</p>
<p>Substitute the next character(s).</p>
<p><span id="index-vi_002dswap_002dcase"></span></p>
<p><code>vi-swap-case</code> (unbound) (<code>~</code>) (unbound)</p>
<p>Swap the case of the character under the cursor and move past it.</p>
<p><span id="index-transpose_002dchars"></span></p>
<p><code>transpose-chars</code> (<code>^T</code>) (unbound) (unbound)</p>
<p>Exchange the two characters to the left of the cursor if at end of line,
else exchange the character under the cursor with the character to the
left.</p>
<p><span id="index-transpose_002dwords"></span></p>
<p><code>transpose-words</code> (<code>ESC-T ESC-t</code>) (unbound) (unbound)</p>
<p>Exchange the current word with the one before it.</p>
<p>With a positive numeric argument <em>N</em>, the word around the cursor, or
following it if the cursor is between words, is transposed with the
preceding <em>N</em> words. The cursor is put at the end of the resulting group
of words.</p>
<p>With a negative numeric argument <em>-N</em>, the effect is the same as using a
positive argument <em>N</em> except that the original cursor position is
retained, regardless of how the words are rearranged.</p>
<p><span id="index-vi_002dunindent"></span></p>
<p><code>vi-unindent</code> (unbound) (<code>&lt;</code>) (unbound)</p>
<p>Unindent a number of lines.</p>
<p><span id="index-vi_002dup_002dcase"></span></p>
<p><code>vi-up-case</code> (unbound) (<code>gU</code>) (unbound)</p>
<p>Read a movement command from the keyboard, and convert all characters
from the cursor position to the endpoint of the movement to lowercase.
If the movement command is <code>vi-up-case</code>, swap the case of all characters
on the current line.</p>
<p><span id="index-up_002dcase_002dword"></span></p>
<p><code>up-case-word</code> (<code>ESC-U ESC-u</code>) (unbound) (unbound)</p>
<p>Convert the current word to all caps and move past it.</p>
<p><span id="index-yank"></span></p>
<p><code>yank</code> (<code>^Y</code>) (unbound) (unbound)</p>
<p>Insert the contents of the kill buffer at the cursor position.</p>
<p><span id="index-yank_002dpop"></span></p>
<p><code>yank-pop</code> (<code>ESC-y</code>) (unbound) (unbound)</p>
<p>Remove the text just yanked, rotate the kill-ring (the history of
previously killed text) and yank the new top. Only works following
<code>yank</code>, <code>vi-put-before</code>, <code>vi-put-after</code> or <code>yank-pop</code>.</p>
<p><span id="index-vi_002dyank"></span></p>
<p><code>vi-yank</code> (unbound) (<code>y</code>) (unbound)</p>
<p>Read a movement command from the keyboard, and copy the region from the
cursor position to the endpoint of the movement into the kill buffer. If
the command is <code>vi-yank</code>, copy the current line.</p>
<p><span id="index-vi_002dyank_002dwhole_002dline"></span></p>
<p><code>vi-yank-whole-line</code> (unbound) (<code>Y</code>) (unbound)</p>
<p>Copy the current line into the kill buffer.</p>
<p><span id="index-vi_002dyank_002deol"></span></p>
<p><code>vi-yank-eol</code></p>
<p>Copy the region from the cursor position to the end of the line into the
kill buffer. Arguably, this is what Y should do in vi, but it isnt what
it actually does.</p>
<hr />
<p><span id="Arguments"></span> <span id="Arguments-1"></span></p>
<h3 id="1864-arguments"><a class="header" href="#1864-arguments">18.6.4 Arguments</a></h3>
<p><span id="index-digit_002dargument"></span></p>
<p><code>digit-argument</code> (<code>ESC-0</code>..<code>ESC-9</code>) (<code>1</code>-<code>9</code>) (unbound)</p>
<p>Start a new numeric argument, or add to the current one. See also
<code>vi-digit-or-beginning-of-line</code>. This only works if bound to a key
sequence ending in a decimal digit.</p>
<p>Inside a widget function, a call to this function treats the last key of
the key sequence which called the widget as the digit.</p>
<p><span id="index-neg_002dargument"></span></p>
<p><code>neg-argument</code> (<code>ESC-``-</code>) (unbound) (unbound)</p>
<p>Changes the sign of the following argument.</p>
<p><span id="index-universal_002dargument"></span></p>
<p><code>universal-argument</code></p>
<p>Multiply the argument of the next command by 4. Alternatively, if this
command is followed by an integer (positive or negative), use that as
the argument for the next command. Thus digits cannot be repeated using
this command. For example, if this command occurs twice, followed
immediately by <code>forward-char</code>, move forward sixteen spaces; if instead
it is followed by <code>-2</code>, then <code>forward-char</code>, move backward two spaces.</p>
<p>Inside a widget function, if passed an argument, i.e. <code>zle universal-argument</code> <code>num</code>, the numeric argument will be set to <code>num</code>;
this is equivalent to <code>NUMERIC=``num</code>.</p>
<p><span id="index-argument_002dbase"></span></p>
<p><code>argument-base</code></p>
<p>Use the existing numeric argument as a numeric base, which must be in
the range 2 to 36 inclusive. Subsequent use of <code>digit-argument</code> and
<code>universal-argument</code> will input a new numeric argument in the given
base. The usual hexadecimal convention is used: the letter <code>a</code> or <code>A</code>
corresponds to 10, and so on. Arguments in bases requiring digits from
10 upwards are more conveniently input with <code>universal-argument</code>, since
<code>ESC-a</code> etc. are not usually bound to <code>digit-argument</code>.</p>
<p>The function can be used with a command argument inside a user-defined
widget. The following code sets the base to 16 and lets the user input a
hexadecimal argument until a key out of the digit range is typed:</p>
<div class="example">
<pre><code class="language-example">zle argument-base 16
zle universal-argument
</code></pre>
</div>
<hr />
<p><span id="Completion"></span> <span id="Completion-2"></span></p>
<h3 id="1865-completion"><a class="header" href="#1865-completion">18.6.5 Completion</a></h3>
<p><span id="index-accept_002dand_002dmenu_002dcomplete"></span></p>
<p><code>accept-and-menu-complete</code></p>
<p>In a menu completion, insert the current completion into the buffer, and
advance to the next possible completion.</p>
<p><span id="index-complete_002dword"></span></p>
<p><code>complete-word</code></p>
<p>Attempt completion on the current word.</p>
<p><span id="index-delete_002dchar_002dor_002dlist"></span></p>
<p><code>delete-char-or-list</code> (<code>^D</code>) (unbound) (unbound)</p>
<p>Delete the character under the cursor. If the cursor is at the end of
the line, list possible completions for the current word.</p>
<p><span id="index-expand_002dcmd_002dpath"></span></p>
<p><code>expand-cmd-path</code></p>
<p>Expand the current command to its full pathname.</p>
<p><span id="index-expand_002dor_002dcomplete"></span></p>
<p><code>expand-or-complete</code> (<code>TAB</code>) (unbound) (<code>TAB</code>)</p>
<p>Attempt shell expansion on the current word. If that fails, attempt
completion.</p>
<p><span id="index-expand_002dor_002dcomplete_002dprefix"></span></p>
<p><code>expand-or-complete-prefix</code></p>
<p>Attempt shell expansion on the current word up to cursor.</p>
<p><span id="index-expand_002dhistory"></span></p>
<p><code>expand-history</code> (<code>ESC-space ESC-!</code>) (unbound) (unbound)</p>
<p>Perform history expansion on the edit buffer.</p>
<p><span id="index-expand_002dword"></span></p>
<p><code>expand-word</code> (<code>^X*</code>) (unbound) (unbound)</p>
<p>Attempt shell expansion on the current word.</p>
<p><span id="index-list_002dchoices"></span></p>
<p><code>list-choices</code> (<code>ESC-^D</code>) (<code>^D =</code>) (<code>^D</code>)</p>
<p>List possible completions for the current word.</p>
<p><span id="index-list_002dexpand"></span></p>
<p><code>list-expand</code> (<code>^Xg ^XG</code>) (<code>^G</code>) (<code>^G</code>)</p>
<p>List the expansion of the current word.</p>
<p><span id="index-magic_002dspace"></span></p>
<p><code>magic-space</code></p>
<p>Perform history expansion and insert a space into the buffer. This is
intended to be bound to space.</p>
<p><span id="index-menu_002dcomplete"></span>
<span id="index-MENU_005fCOMPLETE_002c-use-of"></span></p>
<p><code>menu-complete</code></p>
<p>Like <code>complete-word</code>, except that menu completion is used. See the
<code>MENU_COMPLETE</code> option.</p>
<p><span id="index-menu_002dexpand_002dor_002dcomplete"></span></p>
<p><code>menu-expand-or-complete</code></p>
<p>Like <code>expand-or-complete</code>, except that menu completion is used.</p>
<p><span id="index-reverse_002dmenu_002dcomplete"></span></p>
<p><code>reverse-menu-complete</code></p>
<p>Perform menu completion, like <code>menu-complete</code>, except that if a menu
completion is already in progress, move to the <em>previous</em> completion
rather than the next.</p>
<p><span id="index-end_002dof_002dlist"></span></p>
<p><code>end-of-list</code></p>
<p>When a previous completion displayed a list below the prompt, this
widget can be used to move the prompt below the list.</p>
<hr />
<p><span id="Miscellaneous"></span> <span id="Miscellaneous-1"></span></p>
<h3 id="1866-miscellaneous"><a class="header" href="#1866-miscellaneous">18.6.6 Miscellaneous</a></h3>
<p><span id="index-accept_002dand_002dhold"></span></p>
<p><code>accept-and-hold</code> (<code>ESC-A ESC-a</code>) (unbound) (unbound)</p>
<p>Push the contents of the buffer on the buffer stack and execute it.</p>
<p><span id="index-accept_002dand_002dinfer_002dnext_002dhistory"></span></p>
<p><code>accept-and-infer-next-history</code></p>
<p>Execute the contents of the buffer. Then search the history list for a
line matching the current one and push the event following onto the
buffer stack.</p>
<p><span id="index-accept_002dline"></span></p>
<p><code>accept-line</code> (<code>^J ^M</code>) (<code>^J ^M</code>) (<code>^J ^M</code>)</p>
<p>Finish editing the buffer. Normally this causes the buffer to be
executed as a shell command.</p>
<p><span id="index-accept_002dline_002dand_002ddown_002dhistory"></span></p>
<p><code>accept-line-and-down-history</code> (<code>^O</code>) (unbound) (unbound)</p>
<p>Execute the current line, and push the next history event on the buffer
stack.</p>
<p><span id="index-auto_002dsuffix_002dremove"></span></p>
<p><code>auto-suffix-remove</code></p>
<p>If the previous action added a suffix (space, slash, etc.) to the word
on the command line, remove it. Otherwise do nothing. Removing the
suffix ends any active menu completion or menu selection.</p>
<p>This widget is intended to be called from user-defined widgets to
enforce a desired suffix-removal behavior.</p>
<p><span id="index-auto_002dsuffix_002dretain"></span></p>
<p><code>auto-suffix-retain</code></p>
<p>If the previous action added a suffix (space, slash, etc.) to the word
on the command line, force it to be preserved. Otherwise do nothing.
Retaining the suffix ends any active menu completion or menu selection.</p>
<p>This widget is intended to be called from user-defined widgets to
enforce a desired suffix-preservation behavior.</p>
<p><span id="index-beep"></span></p>
<p><code>beep</code></p>
<p>Beep, unless the <code>BEEP</code> option is unset.</p>
<p><span id="index-bracketed_002dpaste"></span></p>
<p><code>bracketed-paste</code></p>
<p>This widget is invoked when text is pasted to the terminal emulator. It
is not intended to be bound to actual keys but instead to the special
sequence generated by the terminal emulator when text is pasted.</p>
<p>When invoked interactively, the pasted text is inserted to the buffer
and placed in the cutbuffer. If a numeric argument is given, shell
quoting will be applied to the pasted text before it is inserted.</p>
<p>When a named buffer is specified with <code>vi-set-buffer</code> (<code>&quot;x</code>), the pasted
text is stored in that named buffer but not inserted.</p>
<p>When called from a widget function as <code>bracketed-paste</code> <code>name</code>, the
pasted text is assigned to the variable <code>name</code> and no other processing
is done.</p>
<p>See also the <code>zle_bracketed_paste</code> parameter.</p>
<p><span id="index-vi_002dcmd_002dmode"></span></p>
<p><code>vi-cmd-mode</code> (<code>^X^V</code>) (unbound) (<code>^[</code>)</p>
<p>Enter command mode; that is, select the <code>vicmd</code> keymap. Yes, this is
bound by default in emacs mode.</p>
<p><span id="index-vi_002dcaps_002dlock_002dpanic"></span></p>
<p><code>vi-caps-lock-panic</code></p>
<p>Hang until any lowercase key is pressed. This is for vi users without
the mental capacity to keep track of their caps lock key (like the
author).</p>
<p><span id="index-clear_002dscreen"></span></p>
<p><code>clear-screen</code> (<code>^L ESC-^L</code>) (<code>^L</code>) (<code>^L</code>)</p>
<p>Clear the screen and redraw the prompt.</p>
<p><span id="index-deactivate_002dregion"></span></p>
<p><code>deactivate-region</code></p>
<p>Make the current region inactive. This disables vim-style visual
selection mode if it is active.</p>
<p><span id="index-describe_002dkey_002dbriefly"></span></p>
<p><code>describe-key-briefly</code></p>
<p>Reads a key sequence, then prints the function bound to that sequence.</p>
<p><span id="index-exchange_002dpoint_002dand_002dmark"></span></p>
<p><code>exchange-point-and-mark</code> (<code>^X^X</code>) (unbound) (unbound)</p>
<p>Exchange the cursor position (point) with the position of the mark.
Unless a negative numeric argument is given, the region between point
and mark is activated so that it can be highlighted. If a zero numeric
argument is given, the region is activated but point and mark are not
swapped.</p>
<p><span id="index-execute_002dnamed_002dcmd"></span></p>
<p><code>execute-named-cmd</code> (<code>ESC-x</code>) (<code>:</code>) (unbound)</p>
<p>Read the name of an editor command and execute it. Aliasing this widget
with <code>zle -A</code> or replacing it with <code>zle -N</code> has no effect when
interpreting key bindings, but <code>zle execute-named-cmd</code> will invoke
such an alias or replacement.</p>
<p>A restricted set of editing functions is available in the mini-buffer.
Keys are looked up in the special <code>command</code> keymap, and if not found
there in the main keymap. An interrupt signal, as defined by the stty
setting, will abort the function. Note that the following always perform
the same task within the <code>executed-named-cmd</code> environment and cannot be
replaced by user defined widgets, nor can the set of functions be
extended. The allowed functions are: <code>backward-delete-char</code>,
<code>vi-backward-delete-char</code>, <code>clear-screen</code>, <code>redisplay</code>, <code>quoted-insert</code>,
<code>vi-quoted-insert</code>, <code>backward-kill-word</code>, <code>vi-backward-kill-word</code>,
<code>kill-whole-line</code>, <code>vi-kill-line</code>, <code>backward-kill-line</code>, <code>list-choices</code>,
<code>delete-char-or-list</code>, <code>complete-word</code>, <code>accept-line</code>,
<code>expand-or-complete</code> and <code>expand-or-complete-prefix</code>.</p>
<p><code>kill-region</code> kills the last word, and vi-cmd-mode is treated the same
as accept-line. The space and tab characters, if not bound to one of
these functions, will complete the name and then list the possibilities
if the <code>AUTO_LIST</code> option is set. Any other character that is not bound
to <code>self-insert</code> or <code>self-insert-unmeta</code> will beep and be ignored. The
bindings of the current insert mode will be used.</p>
<p>Currently this command may not be redefined or called by name.</p>
<p><span id="index-execute_002dlast_002dnamed_002dcmd"></span></p>
<p><code>execute-last-named-cmd</code> (<code>ESC-z</code>) (unbound) (unbound)</p>
<p>Redo the last function executed with <code>execute-named-cmd</code>.</p>
<p>Like <code>execute-named-cmd</code>, this command may not be redefined, but it may
be called by name.</p>
<p><span id="index-get_002dline"></span></p>
<p><code>get-line</code> (<code>ESC-G ESC-g</code>) (unbound) (unbound)</p>
<p>Pop the top line off the buffer stack and insert it at the cursor
position.</p>
<p><span id="index-pound_002dinsert"></span></p>
<p><code>pound-insert</code> (unbound) (<code>#</code>) (unbound)</p>
<p>If there is no # character at the beginning of the buffer, add one to
the beginning of each line. If there is one, remove a # from each line
that has one. In either case, accept the current line. The
<code>INTERACTIVE_COMMENTS</code> option must be set for this to have any
usefulness.</p>
<p><span id="index-vi_002dpound_002dinsert"></span></p>
<p><code>vi-pound-insert</code></p>
<p>If there is no # character at the beginning of the current line, add
one. If there is one, remove it. The <code>INTERACTIVE_COMMENTS</code> option must
be set for this to have any usefulness.</p>
<p><span id="index-push_002dinput"></span></p>
<p><code>push-input</code></p>
<p>Push the entire current multiline construct onto the buffer stack and
return to the top-level (<code>PS1</code>) prompt. If the current parser construct
is only a single line, this is exactly like <code>push-line</code>. Next time the
editor starts up or is popped with <code>get-line</code>, the construct will be
popped off the top of the buffer stack and loaded into the editing
buffer.</p>
<p><span id="index-push_002dline"></span></p>
<p><code>push-line</code> (<code>^Q ESC-Q ESC-q</code>) (unbound) (unbound)</p>
<p>Push the current buffer onto the buffer stack and clear the buffer. Next
time the editor starts up, the buffer will be popped off the top of the
buffer stack and loaded into the editing buffer.</p>
<p><span id="index-push_002dline_002dor_002dedit"></span></p>
<p><code>push-line-or-edit</code></p>
<p>At the top-level (<code>PS1</code>) prompt, equivalent to <code>push-line</code>. At a
secondary (<code>PS2</code>) prompt, move the entire current multiline construct
into the editor buffer. The latter is equivalent to <code>push-input</code>
followed by <code>get-line</code>.</p>
<p><span id="index-read_002dcommand"></span></p>
<p><code>read-command</code></p>
<p>Only useful from a user-defined widget. A keystroke is read just as in
normal operation, but instead of the command being executed the name of
the command that would be executed is stored in the shell parameter
<code>REPLY</code>. This can be used as the argument of a future <code>zle</code> command. If
the key sequence is not bound, status 1 is returned; typically, however,
<code>REPLY</code> is set to <code>undefined-key</code> to indicate a useless key sequence.</p>
<p><span id="index-recursive_002dedit"></span></p>
<p><code>recursive-edit</code></p>
<p>Only useful from a user-defined widget. At this point in the function,
the editor regains control until one of the standard widgets which would
normally cause zle to exit (typically an <code>accept-line</code> caused by hitting
the return key) is executed. Instead, control returns to the
user-defined widget. The status returned is non-zero if the return was
caused by an error, but the function still continues executing and hence
may tidy up. This makes it safe for the user-defined widget to alter the
command line or key bindings temporarily.</p>
<p>The following widget, <code>caps-lock</code>, serves as an example.</p>
<div class="example">
<pre><code class="language-example">self-insert-ucase() {
LBUFFER+=${(U)KEYS[-1]}
}
integer stat
zle -N self-insert self-insert-ucase
zle -A caps-lock save-caps-lock
zle -A accept-line caps-lock
zle recursive-edit
stat=$?
zle -A .self-insert self-insert
zle -A save-caps-lock caps-lock
zle -D save-caps-lock
(( stat )) &amp;&amp; zle send-break
return $stat
</code></pre>
</div>
<p>This causes typed letters to be inserted capitalised until either
<code>accept-line</code> (i.e. typically the return key) is typed or the
<code>caps-lock</code> widget is invoked again; the later is handled by saving the
old definition of <code>caps-lock</code> as <code>save-caps-lock</code> and then rebinding it
to invoke <code>accept-line</code>. Note that an error from the recursive edit is
detected as a non-zero return status and propagated by using the
<code>send-break</code> widget.</p>
<p><span id="index-redisplay"></span></p>
<p><code>redisplay</code> (unbound) (<code>^R</code>) (<code>^R</code>)</p>
<p>Redisplays the edit buffer.</p>
<p><span id="index-reset_002dprompt"></span></p>
<p><code>reset-prompt</code> (unbound) (unbound) (unbound)</p>
<p>Force the prompts on both the left and right of the screen to be
re-expanded, then redisplay the edit buffer. This reflects changes both
to the prompt variables themselves and changes in the expansion of the
values (for example, changes in time or directory, or changes to the
value of variables referred to by the prompt).</p>
<p>Otherwise, the prompt is only expanded each time zle starts, and when
the display has been interrupted by output from another part of the
shell (such as a job notification) which causes the command line to be
reprinted.</p>
<p><code>reset-prompt</code> doesnt alter the special parameter <code>LASTWIDGET</code>.</p>
<p><span id="index-send_002dbreak"></span></p>
<p><code>send-break</code> (<code>^G ESC-^G</code>) (unbound) (unbound)</p>
<p>Abort the current editor function, e.g. <code>execute-named-command</code>, or the
editor itself, e.g. if you are in <code>vared</code>. Otherwise abort the parsing
of the current line; in this case the aborted line is available in the
shell variable <code>ZLE_LINE_ABORTED</code>. If the editor is aborted from within
<code>vared</code>, the variable <code>ZLE_VARED_ABORTED</code> is set.</p>
<p><span id="index-run_002dhelp"></span></p>
<p><code>run-help</code> (<code>ESC-H ESC-h</code>) (unbound) (unbound)</p>
<p>Push the buffer onto the buffer stack, and execute the command
<code>run-help</code> <code>cmd</code>, where <code>cmd</code> is the current command. <code>run-help</code> is
normally aliased to <code>man</code>.</p>
<p><span id="index-vi_002dset_002dbuffer"></span></p>
<p><code>vi-set-buffer</code> (unbound) (<code>&quot;</code>) (unbound)</p>
<p>Specify a buffer to be used in the following command. There are 37
buffers that can be specified: the 26 named buffers <code>&quot;a</code> to <code>&quot;z</code>, the
yank buffer <code>&quot;0</code>, the nine queued buffers <code>&quot;1</code> to <code>&quot;9</code> and the
black hole buffer <code>&quot;_</code>. The named buffers can also be specified as
<code>&quot;A</code> to <code>&quot;Z</code>.</p>
<p>When a buffer is specified for a cut, change or yank command, the text
concerned replaces the previous contents of the specified buffer. If a
named buffer is specified using a capital, the newly cut text is
appended to the buffer instead of overwriting it. When using the <code>&quot;_</code>
buffer, nothing happens. This can be useful for deleting text without
affecting any buffers.</p>
<p>If no buffer is specified for a cut or change command, <code>&quot;1</code> is used, and
the contents of <code>&quot;1</code> to <code>&quot;8</code> are each shifted along one buffer; the
contents of <code>&quot;9</code> is lost. If no buffer is specified for a yank command,
<code>&quot;0</code> is used. Finally, a paste command without a specified buffer will
paste the text from the most recent command regardless of any buffer
that might have been used with that command.</p>
<p>When called from a widget function by the <code>zle</code> command, the buffer can
optionally be specified with an argument. For example,</p>
<div class="example">
<pre><code class="language-example">zle vi-set-buffer A
</code></pre>
</div>
<p><span id="index-vi_002dset_002dmark"></span></p>
<p><code>vi-set-mark</code> (unbound) (<code>m</code>) (unbound)</p>
<p>Set the specified mark at the cursor position.</p>
<p><span id="index-set_002dmark_002dcommand"></span></p>
<p><code>set-mark-command</code> (<code>^@</code>) (unbound) (unbound)</p>
<p>Set the mark at the cursor position. If called with a negative numeric
argument, do not set the mark but deactivate the region so that it is no
longer highlighted (it is still usable for other purposes). Otherwise
the region is marked as active.</p>
<p><span id="index-spell_002dword"></span></p>
<p><code>spell-word</code> (<code>ESC-$ ESC-S ESC-s</code>) (unbound) (unbound)</p>
<p>Attempt spelling correction on the current word.</p>
<p><span id="index-split_002dundo"></span></p>
<p><code>split-undo</code></p>
<p>Breaks the undo sequence at the current change. This is useful in vi
mode as changes made in insert mode are coalesced on entering command
mode. Similarly, <code>undo</code> will normally revert as one all the changes made
by a user-defined widget.</p>
<p><span id="index-undefined_002dkey"></span></p>
<p><code>undefined-key</code></p>
<p>This command is executed when a key sequence that is not bound to any
command is typed. By default it beeps.</p>
<p><span id="index-undo"></span></p>
<p><code>undo</code> (<code>^_ ^Xu ^X^U</code>) (<code>u</code>) (unbound)</p>
<p>Incrementally undo the last text modification. When called from a
user-defined widget, takes an optional argument indicating a previous
state of the undo history as returned by the <code>UNDO_CHANGE_NO</code> variable;
modifications are undone until that state is reached, subject to any
limit imposed by the <code>UNDO_LIMIT_NO</code> variable.</p>
<p>Note that when invoked from vi command mode, the full prior change made
in insert mode is reverted, the changes having been merged when command
mode was selected.</p>
<p><span id="index-redo"></span></p>
<p><code>redo</code> (unbound) (<code>^R</code>) (unbound)</p>
<p>Incrementally redo undone text modifications.</p>
<p><span id="index-vi_002dundo_002dchange"></span></p>
<p><code>vi-undo-change</code> (unbound) (unbound) (unbound)</p>
<p>Undo the last text modification. If repeated, redo the modification.</p>
<p><span id="index-visual_002dmode"></span></p>
<p><code>visual-mode</code> (unbound) (<code>v</code>) (unbound)</p>
<p>Toggle vim-style visual selection mode. If line-wise visual mode is
currently enabled then it is changed to being character-wise. If used
following an operator, it forces the subsequent movement command to be
treated as a character-wise movement.</p>
<p><span id="index-visual_002dline_002dmode"></span></p>
<p><code>visual-line-mode</code> (unbound) (<code>V</code>) (unbound)</p>
<p>Toggle vim-style line-wise visual selection mode. If character-wise
visual mode is currently enabled then it is changed to being line-wise.
If used following an operator, it forces the subsequent movement command
to be treated as a line-wise movement.</p>
<p><span id="index-what_002dcursor_002dposition"></span></p>
<p><code>what-cursor-position</code> (<code>^X=</code>) (<code>ga</code>) (unbound)</p>
<p>Print the character under the cursor, its code as an octal, decimal and
hexadecimal number, the current cursor position within the buffer and
the column of the cursor in the current line.</p>
<p><span id="index-where_002dis"></span></p>
<p><code>where-is</code></p>
<p>Read the name of an editor command and print the listing of key
sequences that invoke the specified command. A restricted set of editing
functions is available in the mini-buffer. Keys are looked up in the
special <code>command</code> keymap, and if not found there in the main keymap.</p>
<p><span id="index-which_002dcommand"></span></p>
<p><code>which-command</code> (<code>ESC-?</code>) (unbound) (unbound)</p>
<p>Push the buffer onto the buffer stack, and execute the command
<code>which-command</code> <code>cmd</code>. where <code>cmd</code> is the current command.
<code>which-command</code> is normally aliased to <code>whence</code>.</p>
<p><span id="index-vi_002ddigit_002dor_002dbeginning_002dof_002dline"></span></p>
<p><code>vi-digit-or-beginning-of-line</code> (unbound) (<code>0</code>) (unbound)</p>
<p>If the last command executed was a digit as part of an argument,
continue the argument. Otherwise, execute vi-beginning-of-line.</p>
<hr />
<p><span id="Text-Objects"></span> <span id="Text-Objects-1"></span></p>
<h3 id="1867-text-objects"><a class="header" href="#1867-text-objects">18.6.7 Text Objects</a></h3>
<p><span id="index-text-objects"></span></p>
<p>Text objects are commands that can be used to select a block of text
according to some criteria. They are a feature of the vim text editor
and so are primarily intended for use with vi operators or from visual
selection mode. However, they can also be used from vi-insert or emacs
mode. Key bindings listed below apply to the <code>viopp</code> and <code>visual</code>
keymaps.</p>
<p><span id="index-select_002da_002dblank_002dword"></span></p>
<p><code>select-a-blank-word</code> (<code>aW</code>)</p>
<p>Select a word including adjacent blanks, where a word is defined as a
series of non-blank characters. With a numeric argument, multiple words
will be selected.</p>
<p><span id="index-select_002da_002dshell_002dword"></span></p>
<p><code>select-a-shell-word</code> (<code>aa</code>)</p>
<p>Select the current command argument applying the normal rules for
quoting.</p>
<p><span id="index-select_002da_002dword"></span></p>
<p><code>select-a-word</code> (<code>aw</code>)</p>
<p>Select a word including adjacent blanks, using the normal vi-style word
definition. With a numeric argument, multiple words will be selected.</p>
<p><span id="index-select_002din_002dblank_002dword"></span></p>
<p><code>select-in-blank-word</code> (<code>iW</code>)</p>
<p>Select a word, where a word is defined as a series of non-blank
characters. With a numeric argument, multiple words will be selected.</p>
<p><span id="index-select_002din_002dshell_002dword"></span></p>
<p><code>select-in-shell-word</code> (<code>ia</code>)</p>
<p>Select the current command argument applying the normal rules for
quoting. If the argument begins and ends with matching quote characters,
these are not included in the selection.</p>
<p><span id="index-select_002din_002dword"></span></p>
<p><code>select-in-word</code> (<code>iw</code>)</p>
<p>Select a word, using the normal vi-style word definition. With a numeric
argument, multiple words will be selected.</p>
<hr />
<p><span id="Character-Highlighting"></span>
<span id="Character-Highlighting-1"></span></p>
<h2 id="187-character-highlighting"><a class="header" href="#187-character-highlighting">18.7 Character Highlighting</a></h2>
<p><span id="index-zle_005fhighlight_002c-setting"></span></p>
<p>The line editor has the ability to highlight characters or regions of
the line that have a particular significance. This is controlled by the
array parameter <code>zle_highlight</code>, if it has been set by the user.</p>
<p>If the parameter contains the single entry <code>none</code> all highlighting is
turned off. Note the parameter is still expected to be an array.</p>
<p>Otherwise each entry of the array should consist of a word indicating a
context for highlighting, then a colon, then a comma-separated list of
the types of highlighting to apply in that context.</p>
<p>The contexts available for highlighting are the following:</p>
<p><span id="index-region_002c-highlighting"></span>
<span id="index-highlighting_002c-region"></span></p>
<p><code>default</code></p>
<p>Any text within the command line not affected by any other highlighting.</p>
<p><code>isearch</code></p>
<p>When one of the incremental history search widgets is active, the area
of the command line matched by the search string or pattern.</p>
<p><code>region</code></p>
<p>The currently selected text. In emacs terminology, this is referred to
as the region and is bounded by the cursor (point) and the mark. The
region is only highlighted if it is active, which is the case after the
mark is modified with <code>set-mark-command</code> or <code>exchange-point-and-mark</code>.
Note that whether or not the region is active has no effect on its use
within emacs style widgets, it simply determines whether it is
highlighted. In vi mode, the region corresponds to selected text in
visual mode.</p>
<p><span id="index-special-characters_002c-highlighting"></span>
<span id="index-highlighting_002c-special-characters"></span></p>
<p><code>special</code></p>
<p>representation but are shown in a special manner by the line editor.
These characters are described below.</p>
<p><span id="index-completion-removable-suffix_002c-highlighting"></span>
<span id="index-suffix_002c-highlighting-removable_002c-in-completion"></span>
<span id="index-removable-suffix_002c-highlighting-in-completion"></span></p>
<p><code>suffix</code></p>
<p>This context is used in completion for characters that are marked as
suffixes that will be removed if the completion ends at that point, the
most obvious example being a slash (<code>/</code>) after a directory name. Note
that suffix removal is configurable; the circumstances under which the
suffix will be removed may differ for different completions.</p>
<p><code>paste</code></p>
<p>Following a command to paste text, the characters that were inserted.</p>
<p>When <code>region_highlight</code> is set, the contexts that describe a region —
<code>isearch</code>, <code>region</code>, <code>suffix</code>, and <code>paste</code> — are applied first, then
<code>region_highlight</code> is applied, then the remaining <code>zle_highlight</code>
contexts are applied. If a particular character is affected by multiple
specifications, the last specification wins.</p>
<p><code>zle_highlight</code> may contain additional fields for controlling how
terminal sequences to change colours are output. Each of the following
is followed by a colon and a string in the same form as for key
bindings. This will not be necessary for the vast majority of terminals
as the defaults shown in parentheses are widely used.</p>
<p><span id="index-escape-sequences_002c-terminal_002c-for-highlighting"></span>
<span id="index-terminal-escape-sequences-for-highlighting"></span></p>
<p><code>fg_start_code</code> (<code>\e[3</code>)</p>
<p>The start of the escape sequence for the foreground colour. This is
followed by one to three ASCII digits representing the colour. Only used
for palette colors, i.e. not 24-bit colors specified via a color
triplet.</p>
<p><code>fg_default_code</code> (<code>9</code>)</p>
<p>The number to use instead of the colour to reset the default foreground
colour.</p>
<p><code>fg_end_code</code> (<code>m</code>)</p>
<p>The end of the escape sequence for the foreground colour.</p>
<p><code>bg_start_code</code> (<code>\e[4</code>)</p>
<p>The start of the escape sequence for the background colour. See
<code>fg_start_code</code> above.</p>
<p><code>bg_default_code</code> (<code>9</code>)</p>
<p>The number to use instead of the colour to reset the default background
colour.</p>
<p><code>bg_end_code</code> (<code>m</code>)</p>
<p>The end of the escape sequence for the background colour.</p>
<p>The available types of highlighting are the following. Note that not all
types of highlighting are available on all terminals:</p>
<ul>
<li>
<p><code>none</code><br />
No highlighting is applied to the given context. It is not useful
for this to appear with other types of highlighting; it is used to
override a default.</p>
</li>
<li>
<p><code>fg=``colour</code><br />
The foreground colour should be set to <code>colour</code>, a decimal integer,
the name of one of the eight most widely-supported colours or as a
<code>#</code> followed by an RGB triplet in hexadecimal format.</p>
<p>Not all terminals support this and, of those that do, not all
provide facilities to test the support, hence the user should decide
based on the terminal type. Most terminals support the colours
<code>black</code>, <code>red</code>, <code>green</code>, <code>yellow</code>, <code>blue</code>, <code>magenta</code>, <code>cyan</code> and
<code>white</code>, which can be set by name. In addition. <code>default</code> may be
used to set the terminals default foreground colour. Abbreviations
are allowed; <code>b</code> or <code>bl</code> selects black. Some terminals may generate
additional colours if the <code>bold</code> attribute is also present.</p>
<p>On recent terminals and on systems with an up-to-date terminal
database the number of colours supported may be tested by the
command <code>echotc Co</code>; if this succeeds, it indicates a limit on the
number of colours which will be enforced by the line editor. The
number of colours is in any case limited to 256 (i.e. the range 0 to
255).</p>
<p>Some modern terminal emulators have support for 24-bit true colour
(16 million colours). In this case, the hex triplet format can be
used. This consists of a <code>#</code> followed by either a three or six
digit hexadecimal number describing the red, green and blue
components of the colour. Hex triplets can also be used with 88 and
256 colour terminals via the <code>zsh/nearcolor</code> module (see <a href="Zsh-Modules.html#The-zsh_002fnearcolor-Module">The
zsh/nearcolor
Module</a>).</p>
<p>Colour is also known as color.</p>
</li>
<li>
<p><code>bg=``colour</code><br />
The background colour should be set to <code>colour</code>. This works
similarly to the foreground colour, except the background is not
usually affected by the bold attribute.</p>
</li>
<li>
<p><code>bold</code><br />
The characters in the given context are shown in a bold font. Not
all terminals distinguish bold fonts.</p>
</li>
<li>
<p><code>standout</code><br />
The characters in the given context are shown in the terminals
standout mode. The actual effect is specific to the terminal; on
many terminals it is inverse video. On some such terminals, where
the cursor does not blink it appears with standout mode negated,
making it less than clear where the cursor actually is. On such
terminals one of the other effects may be preferable for
highlighting the region and matched search string.</p>
</li>
<li>
<p><code>underline</code><br />
The characters in the given context are shown underlined. Some
terminals show the foreground in a different colour instead; in this
case whitespace will not be highlighted.</p>
</li>
</ul>
<p>The characters described above as special are as follows. The
formatting described here is used irrespective of whether the characters
are highlighted:</p>
<ul>
<li>
<p>ASCII control characters<br />
Control characters in the ASCII range are shown as <code>^</code> followed by
the base character.</p>
<p>This item applies to control characters not in the ASCII range, plus
other characters as follows. If the <code>MULTIBYTE</code> option is in effect,
multibyte characters not in the ASCII character set that are
reported as having zero width are treated as combining characters
when the option <code>COMBINING_CHARS</code> is on. If the option is off, or if
a character appears where a combining character is not valid, the
character</p>
<p>angle brackets. The number is the code point of the character in the
wide character set; this may or may not be Unicode, depending on the
operating system.</p>
</li>
<li>
<p>Invalid multibyte characters<br />
If the <code>MULTIBYTE</code> option is in effect, any sequence of one or more
bytes that does not form a valid character in the current character
set is treated as a series of bytes each shown as a special
character. as the bytes are represented as two hexadecimal digits
between angle brackets, as distinct from the four or eight digits
that are used for character set.</p>
<p>Not all systems support this: for it to work, the systems
representation of wide characters must be code values from the
Universal Character Set, as defined by IS0 10646 (also known as
Unicode).</p>
</li>
<li>
<p>Wrapped double-width characters<br />
When a double-width character appears in the final column of a line,
it is instead shown on the next line. The empty space left in the
original position is highlighted as a special character.</p>
</li>
</ul>
<p>If <code>zle_highlight</code> is not set or no value applies to a particular
context, the defaults applied are equivalent to</p>
<div class="example">
<pre><code class="language-example">zle_highlight=(region:standout special:standout
suffix:bold isearch:underline paste:standout)
</code></pre>
</div>
<p>i.e. both the region and special characters are shown in standout mode.</p>
<p>Within widgets, arbitrary regions may be highlighted by setting the
special array parameter <code>region_highlight</code>; see <a href="#Zle-Widgets">Widgets</a>.</p>
<hr />
<p>This document was generated on <em>February 15, 2020</em> using
<a href="http://www.nongnu.org/texi2html/"><em>texi2html 5.0</em></a>.<br />
Zsh version 5.8, released on February 14, 2020.</p>
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